UE4笔记---获取屏幕大小、视口的缩放比例及Widget移动
int32 X = GetWorld()->GetGameViewport()->Viewport->GetSizeXY().X;
int32 Y = GetWorld()->GetGameViewport()->Viewport->GetSizeXY().Y;
UE_LOG(LogTemp, Warning, TEXT("X : %d, Y : %d"), X, Y);
float Scale = UWidgetLayoutLibrary::GetViewportScale(this);
FVector2D Vec2D;
Vec2D.X = X / 2 / Scale - 200;
Vec2D.Y = Y / 2 / Scale;
SetRenderTranslation(Vec2D);