Linux 安装GLFW和GLEW,用g++编译使用

安装GLFW:

从官网拷贝源代码,用cmake编译然后安装

git clone https://github.com/glfw/glfw
cd glfw/
cmake .
make .
sudo make install

安装的主要文件在:

/usr/local/lib/libglfw3.a
/usr/local/include/GLFW
/usr/local/include/GLFW/glfw3.h
/usr/local/include/GLFW/glfw3native.h

写代码时:

#include <GLFW\glfw3.h>

g++编译时:

g++ test.cpp -lglfw3 -lGL

安装GLEW:

来到 这个网址 https://glad.dav1d.de/

使用以下配置:

Profile需改成Core,API->gl选择3.3或以上版本(建议选择最新版本,我目前选择的是4.6)。记得勾选Options->Generate a loader。最后点击Generate按钮。

点击glad.zip将文件下载下来

在终端界面解压zip文件:

unzip glad.zip

会生成两个文件夹:include和src

将 include/ 中的文件复制到本地的 include/ 中:

sudo cp -r include/* /usr/local/include/

src/ 中的glad.c需放到项目中

测试代码:

(该代码原于:opengl官方中文教程

#include <glad/glad.h>
#include <GLFW/glfw3.h>

#include <iostream>

void framebuffer_size_callback(GLFWwindow* window, int width, int height);
void processInput(GLFWwindow *window);

// settings
const unsigned int SCR_WIDTH = 800;
const unsigned int SCR_HEIGHT = 600;

int main()
{
    // glfw: initialize and configure
    // ------------------------------
    glfwInit();
    glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
    glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
    glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);

#ifdef __APPLE__
    glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
#endif

    // glfw window creation
    // --------------------
    GLFWwindow* window = glfwCreateWindow(SCR_WIDTH, SCR_HEIGHT, "LearnOpenGL", NULL, NULL);
    if (window == NULL)
    {
        std::cout << "Failed to create GLFW window" << std::endl;
        glfwTerminate();
        return -1;
    }
    glfwMakeContextCurrent(window);
    glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);

    // glad: load all OpenGL function pointers
    // ---------------------------------------
    if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress))
    {
        std::cout << "Failed to initialize GLAD" << std::endl;
        return -1;
    }    

    // render loop
    // -----------
    while (!glfwWindowShouldClose(window))
    {
        // input
        // -----
        processInput(window);

        // render
        // ------
        glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
        glClear(GL_COLOR_BUFFER_BIT);

        // glfw: swap buffers and poll IO events (keys pressed/released, mouse moved etc.)
        // -------------------------------------------------------------------------------
        glfwSwapBuffers(window);
        glfwPollEvents();
    }

    // glfw: terminate, clearing all previously allocated GLFW resources.
    // ------------------------------------------------------------------
    glfwTerminate();
    return 0;
}

// process all input: query GLFW whether relevant keys are pressed/released this frame and react accordingly
// ---------------------------------------------------------------------------------------------------------
void processInput(GLFWwindow *window)
{
    if(glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS)
        glfwSetWindowShouldClose(window, true);
}

// glfw: whenever the window size changed (by OS or user resize) this callback function executes
// ---------------------------------------------------------------------------------------------
void framebuffer_size_callback(GLFWwindow* window, int width, int height)
{
    // make sure the viewport matches the new window dimensions; note that width and 
    // height will be significantly larger than specified on retina displays.
    glViewport(0, 0, width, height);
}

使用g++编译:

g++ -o RUN test.cpp -lglfw3 -lGL -lGLU
./RUN

程序运行结果是创建一个窗口

编译失败问题

如果遇到编译失败,报错undefine referance,试试将:

#include <glad/glad.h>

改为:

#include "glad.c"

注意glad.c要和源文件放在同一目录

  • 5
    点赞
  • 3
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值