关灯游戏(iOS)

在.h中声明属性如下

@property (retain, nonatomic) UIWindow *window;
@property (nonatomic, retain) UIView *aView;
@property (nonatomic, retain) UIButton *button;

在.m中实现如下

@implementation MAYAppDelegate


- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions{

{     self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
    // Override point for customization after application launch.
    
    _aView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 320, 568)];
    _aView.backgroundColor = [UIColor lightGrayColor];
    [self.window addSubview:_aView];
    [_aView release];
    
    for (int i = 0; i < 5; i++) {
        for (int j = 0; j < 5; j++) {
        _button = [[UIButton alloc] initWithFrame:CGRectMake(15 + 60 * j , 50 + 60 *i, 50, 50)];
            _button.adjustsImageWhenHighlighted = NO;
            [_button setBackgroundImage:[UIImage imageNamed:@"8.png"] forState:UIControlStateNormal];
            [_button setBackgroundImage:[UIImage imageNamed:@"2.png"] forState:UIControlStateSelected];
                        [_button addTarget:self action:@selector(click:) forControlEvents:UIControlEventTouchUpInside];
            _button.tag = 120 + 10 * i + j;
            [_aView addSubview:_button];
            [_button release];
        }
        
     }
    
    self.window.backgroundColor = [UIColor whiteColor];
    [self.window makeKeyAndVisible];
    return YES;
}

- (void)click:(UIButton *)btn
{
   
    btn.selected = !btn.selected;
    UIButton *upButton = (UIButton *)[_aView viewWithTag:btn.tag - 10];
    upButton.selected = !upButton.selected;
    UIButton *downButton = (UIButton *)[_aView viewWithTag:btn.tag + 10];
    downButton.selected = !downButton.selected;
    UIButton *leftButton = (UIButton *)[_aView viewWithTag:btn.tag - 1];
    leftButton.selected = !leftButton.selected;
    UIButton *rightButton = (UIButton *)[_aView viewWithTag:btn.tag + 1];
    rightButton.selected = !rightButton.selected;
    

    
}


好的,以下是用uniapp写一个关灯游戏的代码: <template> <view class="container"> <view class="title">关灯游戏</view> <view class="board"> <view class="row" v-for="(row, rowIndex) in board" :key="rowIndex"> <view class="cell" v-for="(cell, cellIndex) in row" :key="cellIndex" :class="{ on: cell }" @click="toggle(rowIndex, cellIndex)"></view> </view> </view> <view class="btn" @click="reset">重新开始</view> </view> </template> <script> export default { data() { return { board: [ [true, true, true, true, true], [true, true, true, true, true], [true, true, true, true, true], [true, true, true, true, true], [true, true, true, true, true] ] } }, methods: { toggle(row, col) { this.board[row][col] = !this.board[row][col] if (row > 0) this.board[row - 1][col] = !this.board[row - 1][col] if (row < 4) this.board[row + 1][col] = !this.board[row + 1][col] if (col > 0) this.board[row][col - 1] = !this.board[row][col - 1] if (col < 4) this.board[row][col + 1] = !this.board[row][col + 1] if (this.checkWin()) { setTimeout(() => { uni.showToast({ title: '你赢了!', icon: 'success' }) }, 500) } }, checkWin() { return this.board.every(row => row.every(cell => !cell)) }, reset() { this.board = [ [true, true, true, true, true], [true, true, true, true, true], [true, true, true, true, true], [true, true, true, true, true], [true, true, true, true, true] ] } } } </script> <style> .container { display: flex; flex-direction: column; align-items: center; justify-content: center; height: 100vh; } .title { font-size: 36px; font-weight: bold; margin-bottom: 20px; } .board { display: flex; flex-direction: column; align-items: center; justify-content: center; width: 300px; height: 300px; background-color: #eee; border-radius: 10px; padding: 10px; } .row { display: flex; flex-direction: row; } .cell { width: 50px; height: 50px; background-color: #fff; border: 1px solid #ccc; margin: 5px; border-radius: 5px; } .cell.on { background-color: #333; } .btn { margin-top: 20px; padding: 10px 20px; background-color: #333; color: #fff; border-radius: 5px; cursor: pointer; } </style>
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