1、文件结构
Group {
UniqueID Group_0
DataVariance STATIC
cullingActive TRUE
num_children 1
Geode {
DataVariance DYNAMIC
name "cow.osg"
cullingActive TRUE
num_drawables 1
Geometry {
DataVariance DYNAMIC
StateSet {//渲染状态集
DataVariance STATIC
rendering_hint OPAQUE_BIN
renderBinMode INHERIT
GL_CULL_FACE OFF
GL_LIGHTING ON
Material {//材质
DataVariance STATIC
ColorMode OFF
ambientColor 0.5 0.5 0.5 1
diffuseColor 1 1 1 1
specularColor 1 1 1 1
emissionColor 0 0 0 1
shininess 1
}
textureUnit 0 {
GL_TEXTURE_GEN_S ON
GL_TEXTURE_GEN_T ON
GL_TEXTURE_2D ON
Texture2D {//二维纹理
DataVariance STATIC
file "Images/reflect.rgb"
wrap_s REPEAT
wrap_t REPEAT
wrap_r REPEAT
min_fil