关键代码:
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
步骤:
- 渲染不透明物体
- 启用混合功能
- 渲染半透明物体
// 渲染不透明物体
glColor3f(1.0f, 1.0f, 1.0f);
glBegin(GL_QUADS);
glVertex3f(-1.0f, -1.0f, 0.0f);
glVertex3f(-1.0f, 1.0f, 0.0f);
glVertex3f(1.0f, 1.0f, 0.0f);
glVertex3f(1.0f, -1.0f, 0.0f);
glEnd();
// 启用混合
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); //源颜色乘以源alpha + 目标颜色乘以(1-源alpha)
// 渲染半透明物体
glColor4f(1.0f, 1.0f, 1.0f, 0.5f);
glBegin(GL_QUADS);
glVertex3f(-0.5f, -0.5f, 0.0f);
glVertex3f(-0.5f, 0.5f, 0.0f);
glVertex3f(0.5f, 0.5f, 0.0f);
glVertex3f(0.5f, -0.5f, 0.0f);
glEnd();
// 禁用混合
glDisable(GL_BLEND);
参考资料:
LearnOpengGL - 混合