对个geek青年的状态机,查表纯C实现的代码修改

对个geek青年的状态机,查表纯C实现的代码修改

感谢杨福贵老师无私的开源精神,原文出处
http://blog.csdn.net/younggift/article/details/35848677
建议阅读原文,杨老师的讲解很精彩
下面贴出代码

/*上层需要维护  
1)enum state//状态类型枚举 
2)enum message//消息类型枚举 
3)struct transition fsm[]状态转移表 
4)实现转移动作函数  
*/ 

#include <stdlib.h>
#include <stdio.h>

//#define transition_num  11
//#define state_num 6

typedef void (*action_foo)() ;

enum state { s_stop='s', s_play='p', s_forward='f', s_backward='b', s_pause='_', s_record='r'  };
enum message { play, stop, forward, backward, record, pause };

/* action starts */
void do_stop() {printf ("I am in state stop and should doing something here.\n");}
void do_play() {printf ("I am in state play and should doing something here.\n");}
void do_forward() {printf ("I am in state forward and should doing something here.\n");}
void do_backward() {printf ("I am in state backward and should doing something here.\n");}
void do_pause() {printf ("I am in state pause and should doing something here.\n");}
void do_record() {printf ("I am in state record and should doing something here.\n");}
struct state_action {
    enum state m_state;
    action_foo foo;
};

action_foo ACTION_NOT_FOUND = NULL;

struct transition {
    enum state current;
    enum message m;
    enum state next;
    action_foo transAction;

};

//struct transition fsm[transition_num] = {
struct transition fsm[] = {
        /* current_state, message/event, next_state,transAction*/
    {s_play,    stop,       s_stop          ,do_stop},
    {s_play,    pause,      s_pause         ,do_pause},
    {s_pause,   pause,      s_play          ,do_play},
    {s_pause,   stop,       s_stop          ,do_stop},
    {s_stop,    forward,    s_forward       ,do_forward},
    {s_stop,    play,       s_play          ,do_play},
    {s_stop,    backward,   s_backward      ,do_backward},
    {s_stop,    record,     s_record        ,do_record},
    {s_forward, stop,       s_stop          ,do_stop},
    {s_backward,    stop,       s_stop      ,do_stop},
    {s_record,  stop,       s_stop          ,do_stop}
};

int const ERR = -1;
int lookup_transition (enum state s, enum message m, struct transition * t)
{
    int ret=ERR;
    int i;
//    for(i=0;i<transition_num;++i)
    for(i=0;i<sizeof(fsm)/sizeof(struct transition);++i)
    {
        if(t[i].current == s && t[i].m == m)
        {
            ret = i;
            return ret;
        }
    }
    return ret;
}
/* transition ends*/

void state_change(enum message m)
{
    static state = s_stop;
    enum state next;
    int index = 0;

    index = lookup_transition(state, m, fsm);
    if(index!=ERR)
    {
        state = fsm[index].next;
    //    lookup_action(state, state_action_map)(); //lookup_action 
        fsm[index]. transAction();
    }
    return;
}

int main(int argc, char *argv[])
{
    char c=0x00;
    while(1)
    {
        c = getchar();
        printf ("%c input.\n", c);
        switch(c)
        {
            case ' ': state_change(pause); break;
            case 'p':  state_change(play); break;
            case 'r': state_change(record); break;
            case 's': state_change(stop); break;
            case 'f': state_change(forward); break;
            case 'b': state_change(backward); break;
            case 'q': return EXIT_SUCCESS;
        }


    }

    return EXIT_SUCCESS;
}

建议阅读原文,杨老师的讲解很精彩

这是第一次修改。第二次修改我将状态机引擎独立出来,可在一个系统内支持多个状态机代码链接如下http://blog.csdn.net/happyorzking/article/details/60768874

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