核心shader实现
const char* vs =
{
"attribute vec3 inVertex;"
"attribute vec3 inNormal;"//法线
"uniform mat4 MVPMatrix;"
"uniform vec3 LightDirection;"//光的方向
"uniform vec3 EyePosition;"
"varying vec2 TexCoord;"
"void main()"
"{"
"gl_Position=MVPMatrix*vec4(inVertex,1.0);"
"vec3 eyeDirection=normalize(EyePosition-inVertex);"
"TexCoord.x=dot(L