相信大家对这个都不陌生吧, 经验条。 一个背景条,一个满得经验条就搞定,剩下得就是设置经验条得显示部分了
只需要用到CCSprite::setTextureRect; //设置精灵显示的区域
假设upExp是升级需要得经验,mySelf->exp是我现在得经验
- bgMoney->setTextureRect(CCRectMake(bgMoney->getTextureRect().origin.x, bgMoney->getTextureRect().origin.y, bgMoney->getTextureRect().size.width*((float)mySelf->exp/upExp), bgMoney->getTextureRect().size.height));
这样即可实现。许多人用setScaleX(); 这样做不好的是会使图片变形,所以我不太推荐
接下来谈谈文字滚动, 其实原理都差不多,都是利用他的显示区域. 看图,先看我是如何实现的:
- m_talkRect_mc = m_chatViewBox->chatLabelNew->getTextureRect();
- m_talkScrollX_mc = 0.0;
- m_chatViewBox -> chatLabelNew -> setTextureRect(CCRectMake(m_talkScrollX_mc, 0,m_chatViewBox -> fkTexture ->getTextureRect().size.width - winSize.width/480*33, m_talkRect_mc.size.height));
- schedule(schedule_selector(GameRoomLayer::scrollTalkMessage), 0.05f);
- void GameRoomLayer::scrollTalkMessage()
- {
- m_talkScrollX_mc += 1.0f;
- if (m_talkScrollX_mc >= m_talkRect_mc.size.width) {
- m_talkScrollX_mc = -winSize.width/480*110;
- }
- m_chatViewBox->chatLabelNew->setTextureRect(CCRectMake(m_talkScrollX_mc, 0, m_chatViewBox->chatLabelNew->getTextureRect().size.width, m_talkRect_mc.size.height));
- }
m_chatViewBox->chatLabelNew //CCLabelTTF
m_talkRect_mc //CCRect m_talkScrollX_mc//float m_chatViewBox -> fkTexture//背景框