Unity关于轻量级数据库Sqlite的封装使用

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Mono.Data.Sqlite;
/*
 * Author:W
 * sqlite轻量型数据库使用 
 * 【注意:记得把Mono.Data.Sqlite.dll文件放在项目工程的Plugins文件夹下】
 */
public class SqlLiteManager : MonoBehaviour
{
    public static SqlLiteManager Instance;

    private SqliteConnection sqliteConnection;
    private SqliteCommand sqliteCommand;
    void Awake()
    {
        Instance = this;
    }

    /// <summary>
    /// 数据库打开
    /// </summary>
    /// <param name="path"></param>
    public void Open(string path)
    {
        sqliteConnection = new SqliteConnection("Data Source="+path);

        if (sqliteConnection != null)
            sqliteConnection.Open();
    }


    /// <summary>
    /// 执行命令
    /// 创建一张表SQL语句
    /// sqlStr = "create table if not exists User(uid integer primary key autoincrement, name text,score integer)";
    /// 添加一条数据
    /// sqlStr = "insert into User(name,score) values('W',66)";
    /// 删除一条数据
    /// sqlStr ="delete from User where uid=1 ";
    /// 修改一条数据
    /// sqlStr = "update User set name='L' where uid = 1";
    /// </summary>
    /// <param name="sqlStr"></param>
    public void ExcuteNonQuery(string sqlStr)
    {
        sqliteCommand = new SqliteCommand(sqlStr,sqliteConnection);

        if (sqliteCommand == null) return;

        sqliteCommand.ExecuteNonQuery();
        sqliteCommand.Dispose();
    }




    /// <summary>
    /// 执行单个结果查询
    /// sqlStr ="select count(*) from User";
    /// sqlStr = "select * from User where uid = 1";
    /// </summary>
    /// <param name="sqlStr"></param>
    /// <returns></returns>
    public object ExcuteScaler(string sqlStr)
    {
        sqliteCommand = new SqliteCommand(sqlStr, sqliteConnection);

        if (sqliteCommand == null) return null;

        object value =sqliteCommand.ExecuteScalar();
        sqliteCommand.Dispose();

        return value;
    }
 
    /// <summary>
    /// 执行多个结果查询
    /// sqlStr = "select * from User";
    /// </summary>
    /// <param name="sqlStr"></param>
    /// <returns></returns>
    public SqliteDataReader ExcuteQuery(string sqlStr)
    {
        sqliteCommand = new SqliteCommand(sqlStr,sqliteConnection);

        if (sqliteCommand == null) return null;

        SqliteDataReader reader = sqliteCommand.ExecuteReader();

        sqliteCommand.Dispose();
        reader.Close();

        return reader;
    }

    /// <summary>
    /// 数据库关闭
    /// </summary>
    private void Close()
    {
        if (sqliteConnection != null)
            sqliteConnection.Close();
    }
}

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