初学C#的简单编程题合集(更新)

本文介绍两个控制台应用程序的设计与实现。第一个程序接收用户输入的整数,输出1到n之间的所有整数或提前终止程序;第二个程序要求用户输入5个大写字母,并进行有效性验证。通过具体代码示例,展示了基本的控制流程和输入验证。
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编写一个控制台应用程序,要求完成下列功能。

1)   接收一个整数 n。

2)   如果接收的值 n 为正数,输出 1 到 n 间的全部整数。

3)   如果接收的值为负值,用 break 或者 return 退出程序。

4)   转到(1)继续接收下一个整数。

 

答案不唯一,格式也不唯一

 

namespace ConsoleApp1
{
    class Program
    {

        static void Main(string[] args)
        {
            Solution();
            return;
        }

        static void Solution()
        {
            int n;
            while(true)
            {
                n = int.Parse(Console.ReadLine());
                if(n >= 0)
                {
                    for(int i = 1; i <= n; i++)
                    {
                        Console.WriteLine(i.ToString());
                    }
                }
                else if(n == 0)
                {
                    continue;
                }
                else
                {
                    return;
                }
            }
        }
    }
}

 

二:

编写一个控制台应用程序,要求用户输入 5 个大写字母,如果用户输入的信息不满足要求,提示帮助信息并要求重新输入。

namespace ConsoleApp1
{
    class Program
    {

        static void Main(string[] args)
        {
            Solution();
            return;
        }

        static void Solution()
        {
            Console.WriteLine("输入5个大写字母");
            string str = Console.ReadLine();
            bool flag = true;
            if (str.Length != 5)
                flag = false;
            if(flag)
            for(int i = 0; i < 5; i++)
                {
                    if(str[i] < 'A' || str[i] > 'Z')
                    {
                        flag = false;
                        break;
                    }
                }
            while(flag == false)
            {
                Console.WriteLine("输入5个大写字母");
                str = Console.ReadLine();
                flag = true;
                if (str.Length != 5)
                    flag = false;
                if (flag)
                    for (int i = 0; i < 5; i++)
                    {
                        if (str[i] < 'A' || str[i] > 'Z')
                        {
                            flag = false;
                            break;
                        }
                    }
            }
            Console.WriteLine("用户的输入为" + str);
            Console.ReadKey();
        }
    }
}

 

 

 

 

 

初学者的简单例题! private System.ComponentModel.IContainer components; private const int kNumberOfRows = 8; private const int kNumberOfTries = 3; private int NumTotalBricks = 0; private int NumBalls = 0; private Ball TheBall = new Ball(); private Paddle ThePaddle = new Paddle(); private System.Windows.Forms.Timer timer1; private Row[] Rows = new Row[kNumberOfRows]; private Score TheScore = null; private Thread oThread = null; [DllImport("winmm.dll")] public static extern long PlaySound(String lpszName, long hModule, long dwFlags); public Form1() { // // Required for Windows Form Designer support // InitializeComponent(); for (int i = 0; i < kNumberOfRows; i++) { Rows[i] = new Row(i); } ThePaddle.Position.X = 5; ThePaddle.Position.Y = this.ClientRectangle.Bottom - ThePaddle.Height; TheBall.Position.Y = this.ClientRectangle.Bottom - 200; this.SetBounds(this.Left, this.Top, Rows[0].GetBounds().Width, this.Height); TheScore = new Score(ClientRectangle.Right - 50, ClientRectangle.Bottom - 180); // choose Level SpeedDialog dlg = new SpeedDialog(); if (dlg.ShowDialog() == DialogResult.OK) { timer1.Interval = dlg.Speed; } // // TODO: Add any constructor code after InitializeComponent call // } /// /// Clean up any resources being used. /// protected override void Dispose( bool disposing ) { if( disposing ) { if (components != null) { components.Dispose(); } } base.Dispose( disposing ); } private string m_strCurrentSoundFile = "BallOut.wav"; public void PlayASound() { if (m_strCurrentSoundFile.Length > 0) { PlaySound(Application.StartupPath + "\\" + m_strCurrentSoundFile, 0, 0); } m_strCurrentSoundFile = ""; oThread.Abort(); } public void PlaySoundInThread(string wavefile) { m_strCurrentSoundFile = wavefile; oThread = new Thread(new ThreadStart(PlayASound)); oThread.Start(); } #region Windows Form Designer generated code /// /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// private void InitializeComponent() { this.components = new System.ComponentModel.Container(); this.timer1 = new System.Windows.Forms.Timer(this.components); // // timer1 // this.timer1.Tick += new System.EventHandler(this.timer1_Tick); // // Form1 // this.AutoScaleBaseSize = new System.Drawing.Size(5, 13); this.ClientSize = new System.Drawing.Size(552, 389); this.KeyPreview = true; this.Name = "Form1"; this.Text = "Brick Out"; this.KeyDown += new System.Windows.Forms.KeyEventHandler(this.Form1_KeyDown); this.Paint += new System.Windows.Forms.PaintEventHandler(this.Form1_Paint); } #endregion /// /// The main entry point for the application. /// [STAThread] static void Main() { Application.Run(new Form1()); } private void Form1_Paint(object sender, System.Windows.Forms.PaintEventArgs e) { Graphics g = e.Graphics; g.FillRectangle(Brushes.White, 0, 0, this.ClientRectangle.Width, this.ClientRectangle.Height); TheScore.Draw(g); ThePaddle.Draw(g); DrawRows(g); TheBall.Draw(g); } private void DrawRows(Graphics g) { for (int i = 0; i < kNumberOfRows; i++) { Rows[i].Draw(g); } } private void CheckForCollision() { if (TheBall.Position.X < 0) // hit the left side, switch polarity { TheBall.XStep *= -1; TheBall.Position.X += TheBall.XStep; PlaySoundInThread("WallHit.wav"); } if (TheBall.Position.Y this.ClientRectangle.Right - TheBall.Width ) // hit the left side, switch polarity { TheBall.XStep *= -1; TheBall.Position.X += TheBall.XStep; PlaySoundInThread("WallHit.wav"); } if (TheBall.Position.Y > this.ClientRectangle.Bottom - TheBall.YStep) // lost the ball! { IncrementGameBalls(); Reset(); PlaySoundInThread("BallOut.wav"); } if (RowsCollide(TheBall.Position)) { TheBall.YStep *= -1; PlaySoundInThread("BrickHit.wav"); } int hp = HitsPaddle(TheBall.Position); if (hp > -1)// lost the ball! { PlaySoundInThread("PaddleHit.wav"); switch (hp) { case 1: TheBall.XStep = -7; TheBall.YStep = -3; break; case 2: TheBall.XStep = -5; TheBall.YStep = -5; break; case 3: TheBall.XStep = 5; TheBall.YStep = -5; break; default: TheBall.XStep = 7; TheBall.YStep = -3; break; } } } private int HitsPaddle(Point p) { Rectangle PaddleRect = ThePaddle.GetBounds(); if (p.Y >= this.ClientRectangle.Bottom - (PaddleRect.Height + TheBall.Height) ) { if ((p.X > PaddleRect.Left) && (p.X PaddleRect.Left) && (p.X PaddleRect.Left + PaddleRect.Width/4) && (p.X PaddleRect.Left + PaddleRect.Width/2) && (p.X = kNumberOfTries) { timer1.Stop(); string msg = "Game Over\nYou knocked out " + NumTotalBricks; if (NumTotalBricks == 1) msg += " brick."; else msg += " bricks."; MessageBox.Show(msg); Application.Exit(); } } private void Reset() { TheBall.XStep = 5; TheBall.YStep = 5; TheBall.Position.Y = this.ClientRectangle.Bottom - 190; TheBall.Position.X = 5; timer1.Stop(); TheBall.UpdateBounds(); Invalidate(TheBall.GetBounds()); } private int SumBricks () { int sum = 0; for (int i = 0; i < kNumberOfRows; i++) { sum += Rows[i].BrickOut; } return sum; } private bool RowsCollide (Point p) { for (int i = 0; i < kNumberOfRows; i++) { if (Rows[i].Collides(TheBall.GetBounds())) { Rectangle rRow = Rows[i].GetBounds(); Invalidate(rRow); return true; } } return false; } private void timer1_Tick(object sender, System.EventArgs e) { TheBall.UpdateBounds(); Invalidate(TheBall.GetBounds()); TheBall.Move(); TheBall.UpdateBounds(); Invalidate(TheBall.GetBounds()); CheckForCollision(); NumTotalBricks = SumBricks(); TheScore.Count = NumTotalBricks; Invalidate(TheScore.GetFrame()); if (NumTotalBricks == kNumberOfRows*Row.kNumberOfBricks) { timer1.Stop(); MessageBox.Show("You Win! You knocked out all the bricks!"); Application.Exit(); } } private void Form1_KeyDown(object sender, System.Windows.Forms.KeyEventArgs e) { string result = e.KeyData.ToString(); Invalidate(ThePaddle.GetBounds()); switch (result) { case "Left": ThePaddle.MoveLeft(); Invalidate(ThePaddle.GetBounds()); if (timer1.Enabled == false) timer1.Start(); break; case "Right": ThePaddle.MoveRight(ClientRectangle.Right); Invalidate(ThePaddle.GetBounds()); if (timer1.Enabled == false) timer1.Start(); break; default: break; } }
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