弹性运动(三):弹簧链

package 
{
import flash.display.Sprite;
import flash.events.Event;
import flash.display.Graphics;

/**
* ...弹簧链
* @author zkl
* 来自:Action Script3.0 Animation
*/
public class ChainArray extends Sprite
{
private var balls:Array;
private var numballs:int = 5;
private var spring:Number = 0.1;
private var friction:Number = 0.95;
private var gravity:Number = 5;

public function ChainArray():void
{
init();
}
private function init():void
{
balls = new Array;
for (var i:int = 0; i < numballs; i++ ) {
var ball:Ball = new Ball(20);
ball.vx = 0;
ball.vy = 20;
addChild(ball);
balls.push(ball);
}
addEventListener(Event.ENTER_FRAME, EnterFrame);
}
private function EnterFrame(e:Event):void
{
graphics.clear();
graphics.lineStyle(1);
graphics.moveTo(mouseX, mouseY);
moveBall(balls[0], mouseX, mouseY);
graphics.lineTo(balls[0].x, balls[0].y);

for (var i:int = 1; i < numballs; i++ ) {
var ballA:Ball = balls[i - 1];
var ballB:Ball = balls[i];
moveBall(ballB, ballA.x, ballA.y);
graphics.lineTo(ballB.x, ballB.y);
}
}
private function moveBall(ball:Ball, targetX:Number, targetY:Number):void
{
ball.vx = (targetX - ball.x) * spring;
ball.vy = (targetY - ball.y) * spring;
ball.vy += gravity;
ball.vx *= friction;
ball.vy *= friction;
ball.x += ball.vx;
ball.y += ball.vy;
}
}

}
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