Unity Obfuscator

官方仓库
学习日期:2023-07-13(防止后续仓库特性或功能更新无对比时间)
目标:本文介绍使用此github库,混淆unity项目的代码,在ILSpy中无法正确反编译。

一、说明

官方说明
配置界面

Features:

  • ControlFlow:控制流程加密。对程序函数方法进行流程混淆,不改变执行流程,但是打乱编译流程以及IL码顺序,干扰破解。
  • NumObfus:整数预设混淆。加密程序集中所有int预设常量。
  • LocalVariables2Field:局部变量混淆为字段。程序函数的局部变量进行混淆加密,进一步降低代码可读性。
  • StringCrypt:字符串加密。 每个字符串对应一个单独的密码和解密函数。
  • ObfusFunc:类&方法&字段混淆(支持MOnoBehaviour)。采用Unity函数名堆积作为字典,此方法混淆的函数难以被反混淆器识别为Obfuscated或JunkFunc。
  • Anti De4dot:使反混淆器失效。加固程序集,使de4d
淘宝花钱买的最新版!需要的拿去! This asset obfuscates your code to make it harder for bad guys to reverse engineer your projects. Specifically designed for Unity, it seamlessly links in with its build process. The top priority of this package is to work straight out of the box with no extra steps required. While other obfuscators can stop a game from working, Beebyte's obfuscator looks for specific Unity related code that must be protected. The contents of your source files are unchanged, the obfuscation targets the compiled assembly. Features: - Supports IL2CPP - Supports Assembly Definition Files (Unity 2017.3+) - Removes Namespaces without any conflicts - Recognises Unity related code that must not be changed - Renames Classes (including MonoBehaviours) - Renames Methods - Renames Parameters - Renames Fields - Renames Properties - Renames Events - String literal obfuscation - Adds fake methods - Easy and extensive customisation using the Unity inspector window - Consistent name translations are possible across multiple builds and developers - Semantically secure cryptographic naming convention for renamed members The asset works for both Unity Free and Unity Pro version 4.2.0 onwards (including Unity 5 & 2017 & 2018). Build targets include Standalone, Android, iOS, WebGL, UWP. Other platforms are not guaranteed or supported but may become supported at a future date. IL2CPP builds are much harder to reverse engineer but strings and member information (class, method names etc) are visible in the global-metadata.dat file. Obfuscation will apply to this file adding further security. Why not complement your security with the Anti-Cheat Toolkit - a great third party asset. For more information about the Obfuscator, please see the FAQ
This asset obfuscates your code to make it harder for bad guys to reverse engineer your projects. Specifically designed for Unity, it seamlessly links in with its build process. The top priority of this package is to work straight out of the box with no extra steps required. While other obfuscators can stop a game from working, Beebyte's obfuscator looks for specific Unity related code that must be protected. The contents of your source files are unchanged, the obfuscation targets the compiled assembly. Features: - Supports IL2CPP - Supports Assembly Definition Files (Unity 2017.3+) - Removes Namespaces without any conflicts - Recognises Unity related code that must not be changed - Renames Classes (including MonoBehaviours) - Renames Methods - Renames Parameters - Renames Fields - Renames Properties - Renames Events - String literal obfuscation - Adds fake methods - Easy and extensive customisation using the Unity inspector window - Consistent name translations are possible across multiple builds and developers - Semantically secure cryptographic naming convention for renamed members The asset works for both Unity Free and Unity Pro version 4.2.0 onwards (including Unity 5 & 2017 & 2018). Build targets include Standalone, Android, iOS, WebGL, UWP. Other platforms are not guaranteed or supported but may become supported at a future date. IL2CPP builds are much harder to reverse engineer but strings and member information (class, method names etc) are visible in the global-metadata.dat file. Obfuscation will apply to this file adding further security. Why not complement your security with the Anti-Cheat Toolkit - a great third party asset. For more information about the Obfuscator, please see the FAQ
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