apollo VehicleStateProvider代码分析

因为很多模块都会用到本车的车辆状态,包括底盘信息和定位信息
成员函数:
Status Update(const localization::LocalizationEstimate& localization,
const canbus::Chassis& chassis);
double timestamp() const;
const localization::Pose& pose() const;
const localization::Pose& original_pose() const;
double x() const;
double y() const;
double z() const;
double kappa() const; //不太明白kappa代表什么?
double roll() const; //欧拉滚转角
double pitch() const; //欧拉俯仰角
double yaw() const; //欧拉偏航角,到目前位置,使用航向代替偏航角,航向角和东向重合,航向角和北向重合???
double heading() const; //得到车辆位置的航向,即车辆航向和x轴的夹角。
double linear_velocity() const; //车辆线速度
double angular_velocity() const; //车辆角速度,也就是横摆角速度
double linear_acceleration() const; //车辆线性加速度
double gear() const; //档位信息
double steering_percentage() const; //方向盘转角
void set_linear_velocity(const double linear_velocity); //设置车辆线速度,为什么还需要设置啊?
math::Vec2d EstimateFuturePosition(const double t) const; //从当前位置和航向,沿一段时间,通过恒定线速度,线加速度,角速度来估计未来的位置。
math::Vec2d ComputeCOMPosition(const double rear_to_com_distance) const; //给定后轮到质心的距离,计算车辆质心的位置(COM,center of mass)
const VehicleState& vehicle_state() const; //
bool ConstructExceptLinearVelocity(
const localization::LocalizationEstimate& localization);
common::VehicleState vehicle_state_;
localization::LocalizationEstimate original_localization_;
下表分别是Update()和ConstructExceptLinearVelocity()函数中分别更新的vehicle_state_状态

UpdateConstructExceptLinearVelocity
set_timestamp
set_gear
set_linear_velocity
set_steering_percentage
set_kappa
set_driving_mode
mutable_pose
set_x
set_y
set_z
set_heading
set_angular_velocity
set_linear_acceleration
set_roll
set_pitch
set_yaw
//判断是否正确收到定位信息,为什么函数的名字是Construct Except Linear Velocity(除线速度外的构造?)这个函数主要是对vehicle_state_进行赋值,
bool VehicleStateProvider::ConstructExceptLinearVelocity(
    const localization::LocalizationEstimate &localization) {
  if (!localization.has_pose()) {
    AERROR << "Invalid localization input.";
    return false;
  }

  // skip localization update when it is in use_navigation_mode.
  if (FLAGS_use_navigation_mode) {
    ADEBUG << "Skip localization update when it is in use_navigation_mode.";
    return true;
  }

  vehicle_state_.mutable_pose()->CopyFrom(localization.pose());
  if (localization.pose().has_position()) {
    vehicle_state_.set_x(localization.pose().position().x());
    vehicle_state_.set_y(localization.pose().position().y());
    vehicle_state_.set_z(localization.pose().position().z());
  }

  const auto &orientation = localization.pose().orientation();

  if (localization.pose().has_heading()) {
    vehicle_state_.set_heading(localization.pose().heading());
  } else {
    vehicle_state_.set_heading(
        math::QuaternionToHeading(orientation.qw(), orientation.qx(),
                                  orientation.qy(), orientation.qz()));
  }

  if (FLAGS_enable_map_reference_unify) {
    if (!localization.pose().has_angular_velocity_vrf()) {
      AERROR << "localization.pose().has_angular_velocity_vrf() must be true "
                "when FLAGS_enable_map_reference_unify is true.";
      return false;
    }
    vehicle_state_.set_angular_velocity(
        localization.pose().angular_velocity_vrf().z());

    if (!localization.pose().has_linear_acceleration_vrf()) {
      AERROR << "localization.pose().has_linear_acceleration_vrf() must be "
                "true when FLAGS_enable_map_reference_unify is true.";
      return false;
    }
    vehicle_state_.set_linear_acceleration(
        localization.pose().linear_acceleration_vrf().y());
  } else {
    if (!localization.pose().has_angular_velocity()) {
      AERROR << "localization.pose() has no angular velocity.";
      return false;
    }
    vehicle_state_.set_angular_velocity(
        localization.pose().angular_velocity().z());

    if (!localization.pose().has_linear_acceleration()) {
      AERROR << "localization.pose() has no linear acceleration.";
      return false;
    }
    vehicle_state_.set_linear_acceleration(
        localization.pose().linear_acceleration().y());
  }

  if (localization.pose().has_euler_angles()) {
    vehicle_state_.set_roll(localization.pose().euler_angles().y());
    vehicle_state_.set_pitch(localization.pose().euler_angles().x());
    vehicle_state_.set_yaw(localization.pose().euler_angles().z());
  } else {
    math::EulerAnglesZXYd euler_angle(orientation.qw(), orientation.qx(),
                                      orientation.qy(), orientation.qz());
    vehicle_state_.set_roll(euler_angle.roll());
    vehicle_state_.set_pitch(euler_angle.pitch());
    vehicle_state_.set_yaw(euler_angle.yaw());
  }

  return true;
}
//接收底盘和定位信息,进行一些定位和底盘是否异常的判断,把定位和底盘的信息加载到vehicle_state_变量里进行存储。
Status VehicleStateProvider::Update(
    const localization::LocalizationEstimate &localization,
    const canbus::Chassis &chassis) {
  original_localization_ = localization;
  if (!ConstructExceptLinearVelocity(localization)) {
    std::string msg = absl::StrCat(
        "Fail to update because ConstructExceptLinearVelocity error.",
        "localization:\n", localization.DebugString());
    return Status(ErrorCode::LOCALIZATION_ERROR, msg);
  }
  if (localization.has_measurement_time()) {
    vehicle_state_.set_timestamp(localization.measurement_time());
  } else if (localization.header().has_timestamp_sec()) {
    vehicle_state_.set_timestamp(localization.header().timestamp_sec());
  } else if (chassis.has_header() && chassis.header().has_timestamp_sec()) {
    AERROR << "Unable to use location timestamp for vehicle state. Use chassis "
              "time instead.";
    vehicle_state_.set_timestamp(chassis.header().timestamp_sec());
  }

  if (chassis.has_gear_location()) {
    vehicle_state_.set_gear(chassis.gear_location());
  } else {
    vehicle_state_.set_gear(canbus::Chassis::GEAR_NONE);
  }

  if (chassis.has_speed_mps()) {
    vehicle_state_.set_linear_velocity(chassis.speed_mps());
    if (!FLAGS_reverse_heading_vehicle_state &&
        vehicle_state_.gear() == canbus::Chassis::GEAR_REVERSE) {
      vehicle_state_.set_linear_velocity(-vehicle_state_.linear_velocity());
    }
  }

  if (chassis.has_steering_percentage()) {
    vehicle_state_.set_steering_percentage(chassis.steering_percentage());
  }

  static constexpr double kEpsilon = 1e-6;
  if (std::abs(vehicle_state_.linear_velocity()) < kEpsilon) {
    vehicle_state_.set_kappa(0.0);
  } else {
    vehicle_state_.set_kappa(vehicle_state_.angular_velocity() /
                             vehicle_state_.linear_velocity());
  }

  vehicle_state_.set_driving_mode(chassis.driving_mode());

  return Status::OK();
}
//利用横摆角速度计算t sec时间后的车辆横向和纵向位置,假设t=0时,当前x,y为[0,0]
//vec_distance[0]为横向t时间的运动距离,vec_distance[1]为纵向t时间的运动距离,为局部笛卡尔坐标系下的运动。x_next = v/yawrate*sin(yawrate*t),y_next = v/yawrate*(1-cos(yawrate*t)),通过几何关系很容易推导出来,最后在叠加当前车辆的x和y输出预测t时间后的x和y。
math::Vec2d VehicleStateProvider::EstimateFuturePosition(const double t) const {
  Eigen::Vector3d vec_distance(0.0, 0.0, 0.0);
  double v = vehicle_state_.linear_velocity();
  // Predict distance travel vector
  if (std::fabs(vehicle_state_.angular_velocity()) < 0.0001) {
    vec_distance[0] = 0.0;
    vec_distance[1] = v * t;
  } else {
    vec_distance[0] = -v / vehicle_state_.angular_velocity() *
                      (1.0 - std::cos(vehicle_state_.angular_velocity() * t));
    vec_distance[1] = std::sin(vehicle_state_.angular_velocity() * t) * v /
                      vehicle_state_.angular_velocity();
  }

  // If we have rotation information, take it into consideration.
  //如果我们有旋转信息?,请考虑它,,看不懂。。。
  if (vehicle_state_.pose().has_orientation()) {
    const auto &orientation = vehicle_state_.pose().orientation();
    Eigen::Quaternion<double> quaternion(orientation.qw(), orientation.qx(),
                                         orientation.qy(), orientation.qz());
    Eigen::Vector3d pos_vec(vehicle_state_.x(), vehicle_state_.y(),
                            vehicle_state_.z());
    const Eigen::Vector3d future_pos_3d =
        quaternion.toRotationMatrix() * vec_distance + pos_vec;
    return math::Vec2d(future_pos_3d[0], future_pos_3d[1]);
  }

  // If no valid rotation information provided from localization,
  // return the estimated future position without rotation.
  return math::Vec2d(vec_distance[0] + vehicle_state_.x(),
                     vec_distance[1] + vehicle_state_.y());
}

vehicle_state_provider.h

/******************************************************************************
 * Copyright 2017 The Apollo Authors. All Rights Reserved.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *****************************************************************************/
/**
 * @file vehicle_state.h
 *
 * @brief Declaration of the class VehicleStateProvider.
 */
#pragma once

#include <memory>
#include <string>

#include "modules/canbus/proto/chassis.pb.h"
#include "modules/common/math/box2d.h"
#include "modules/common/math/vec2d.h"
#include "modules/common/status/status.h"
#include "modules/common/vehicle_state/proto/vehicle_state.pb.h"
#include "modules/localization/proto/localization.pb.h"

/**
 * @namespace apollo::common
 * @brief apollo::common
 */
namespace apollo {
namespace common {

/**
 * @class VehicleStateProvider
 * @brief The class of vehicle state.
 *        It includes basic information and computation
 *        about the state of the vehicle.
 */
class VehicleStateProvider {
 public:
  /**
   * @brief Constructor by information of localization and chassis.
   * @param localization Localization information of the vehicle.
   * @param chassis Chassis information of the vehicle.
   */
  Status Update(const localization::LocalizationEstimate& localization,
                const canbus::Chassis& chassis);

  /**
   * @brief Update VehicleStateProvider instance by protobuf files.
   * @param localization_file the localization protobuf file.
   * @param chassis_file The chassis protobuf file
   */
  void Update(const std::string& localization_file,
              const std::string& chassis_file);

  double timestamp() const;

  const localization::Pose& pose() const;
  const localization::Pose& original_pose() const;

  /**
   * @brief Default destructor.
   */
  virtual ~VehicleStateProvider() = default;

  /**
   * @brief Get the x-coordinate of vehicle position.
   * @return The x-coordinate of vehicle position.
   */
  double x() const;

  /**
   * @brief Get the y-coordinate of vehicle position.
   * @return The y-coordinate of vehicle position.
   */
  double y() const;

  /**
   * @brief Get the z coordinate of vehicle position.
   * @return The z coordinate of vehicle position.
   */
  double z() const;

  /**
   * @brief Get the kappa of vehicle position.
   *  the positive or negative sign is decided by the vehicle heading vector
   *  along the path
   * @return The kappa of vehicle position.
   */
  double kappa() const;

  /**
   * @brief Get the vehicle roll angle.
   * @return The euler roll angle.
   */
  double roll() const;

  /**
   * @brief Get the vehicle pitch angle.
   * @return The euler pitch angle.
   */
  double pitch() const;

  /**
   * @brief Get the vehicle yaw angle.
   *  As of now, use the heading instead of yaw angle.
   *  Heading angle with East as zero, yaw angle has North as zero
   * @return The euler yaw angle.
   */
  double yaw() const;

  /**
   * @brief Get the heading of vehicle position, which is the angle
   *        between the vehicle's heading direction and the x-axis.
   * @return The angle between the vehicle's heading direction
   *         and the x-axis.
   */
  double heading() const;

  /**
   * @brief Get the vehicle's linear velocity.
   * @return The vehicle's linear velocity.
   */
  double linear_velocity() const;

  /**
   * @brief Get the vehicle's angular velocity.
   * @return The vehicle's angular velocity.
   */
  double angular_velocity() const;

  /**
   * @brief Get the vehicle's linear acceleration.
   * @return The vehicle's linear acceleration.
   */
  double linear_acceleration() const;

  /**
   * @brief Get the vehicle's gear position.
   * @return The vehicle's gear position.
   */
  double gear() const;

  /**
   * @brief Get the vehicle's steering angle.
   * @return double
   */
  double steering_percentage() const;

  /**
   * @brief Set the vehicle's linear velocity.
   * @param linear_velocity The value to set the vehicle's linear velocity.
   */
  void set_linear_velocity(const double linear_velocity);

  /**
   * @brief Estimate future position from current position and heading,
   *        along a period of time, by constant linear velocity,
   *        linear acceleration, angular velocity.
   * @param t The length of time period.
   * @return The estimated future position in time t.
   */
  math::Vec2d EstimateFuturePosition(const double t) const;

  /**
   * @brief Compute the position of center of mass(COM) of the vehicle,
   *        given the distance from rear wheels to the center of mass.
   * @param rear_to_com_distance Distance from rear wheels to
   *        the vehicle's center of mass.
   * @return The position of the vehicle's center of mass.
   */
  math::Vec2d ComputeCOMPosition(const double rear_to_com_distance) const;

  const VehicleState& vehicle_state() const;

 private:
  bool ConstructExceptLinearVelocity(
      const localization::LocalizationEstimate& localization);

  common::VehicleState vehicle_state_;
  localization::LocalizationEstimate original_localization_;
};

}  // namespace common
}  // namespace apollo

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