功能需求:
当条件触发时,镜头切换;
public class changeCam : MonoBehaviour {
public GameObject Newcamera;
public GameObject Oldcamera;
private void OnTriggerStay(Collider other)
{
SwitchCamera();
}
public void SwitchCamera()
{
Newcamera.GetComponent<Camera>().enabled = true;
Oldcamera.GetComponent<Camera>().enabled = false;
}
}