模型摆放

http://v.youku.com/v_show/id_XMTc2MzE3NDU4MA==.html?from=y1.7-2(视频地址)

代码:

using UnityEngine;
using System.Collections;

public class baifang : MonoBehaviour {
    public Texture mouseTexture;  //自己想要的鼠标图片
    public bool isture = false;
    private GameObject clone;
    public GameObject game;
    public GameObject moxing;
    // Use this for initialization
    void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
        if (Input.GetMouseButtonDown(0) && isture == true)
        {
            Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
            RaycastHit hit;
            if (Physics.Raycast(ray, out hit))
            {
                //Point = hit.point;//得到碰撞点的坐标
                print(hit.point);//输出一下
            }
                print("123");
            clone = Instantiate(moxing, Vector3.zero, Quaternion.identity) as GameObject;
            clone.transform.localPosition = new Vector3(hit.point.x,0,hit.point.z);
            isture = false;
        }
    }
    public void _baifang()
    {
        isture = true;
    }
    public void OnGUI()

    {
        if (isture == true)
        {
            Cursor.visible = false;
            Vector3 mousePos = Input.mousePosition;
            GUI.DrawTexture(new Rect(mousePos.x, Screen.height - mousePos.y, mouseTexture.width, mouseTexture.height), mouseTexture);
        }
        else
        {
            Cursor.visible = true;
        }
    }

}


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