其实这个很简单,只是创建设备的时候那个hwnd有点不一样!
可能有人就会说,用GetDesktopWindows()获得桌面的句柄不就行了?那就错了!这样会没有效果的!正确的代码如下:
HWND hWnd
=
FindWindowEx(GetDesktopWindow() ,
0
,
"
Progman
"
,
"
Program Manager
"
);
hWnd = FindWindowEx(hWnd , 0 , " SHELLDLL_DefView " , 0 );
hWnd = FindWindowEx(hWnd , 0 , " SysListView32 " , " FolderView " );
// 初始化 D3D 设备
InitD3D(hWnd);
hWnd = FindWindowEx(hWnd , 0 , " SHELLDLL_DefView " , 0 );
hWnd = FindWindowEx(hWnd , 0 , " SysListView32 " , " FolderView " );
// 初始化 D3D 设备
InitD3D(hWnd);
是不是很简单!哈哈。
显示的时候,如果想渲染在桌面的一角,则可以这样写:
//
显示在左上角,128×128宽
RECT rect;
rect.left = 0 ;
rect.right = 128 ;
rect.top = 0 ;
rect.bottom = 128 ;
// 显示
g_pd3dDevice -> Present( 0 , & rect , 0 , 0 );
RECT rect;
rect.left = 0 ;
rect.right = 128 ;
rect.top = 0 ;
rect.bottom = 128 ;
// 显示
g_pd3dDevice -> Present( 0 , & rect , 0 , 0 );