pygame在屏幕内的弹球

这篇例子是一个在屏幕内的弹球的例子,主要是边境范围的算法处理,对于绘图的运用在之前的文章中已经使用过。

background_image_filename = 'sushiplate.png'
sprite_image_filename = 'face.png'
import pygame
from pygame.locals import *
from sys import exit
pygame.init()
screen = pygame.display.set_mode((640, 480), 0, 32)
background = pygame.image.load(background_image_filename).convert()
sprite = pygame.image.load(sprite_image_filename).convert_alpha()
clock = pygame.time.Clock()
x, y = 100., 100.
speed_x, speed_y = 133., 170.
while True:
    for event in pygame.event.get():
        if event.type == QUIT:
            exit()
    screen.blit(background, (0,0))
    screen.blit(sprite, (x, y))
    time_passed = clock.tick(30)
    time_passed_seconds = time_passed / 1000.0
    x += speed_x * time_passed_seconds
    y += speed_y * time_passed_seconds

    # If the sprite goes off the edge of the screen,
    # make it move in the opposite direction

    if x > 640.0 - sprite.get_width():
        speed_x = 0.0 - speed_x
        x = 640.0 - sprite.get_width()
    elif x < 0:
        speed_x = -speed_x
        x = 0.
    if y > 480.0 - sprite.get_height():
        speed_y = -speed_y
        y = 480.0 - sprite.get_height()
    elif y < 0:
        speed_y = -speed_y
        y = 0
    pygame.display.update()

 

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