gameObject.Find("wenzi").GetComponent(GUIText).guiText="";
#pragma strict
function Start () {
}
var sd:int;
var xm:int;
function Update () {
if(gameObject.transform.position.y<0)
{
//读取Main Camera sheji脚本中的变量xmshu
xm=gameObject.Find("Main Camera").GetComponent(sheji).xmshu++;
sd=gameObject.Find("Main Camera").GetComponent(sheji).sdshu++;
gameObject.Find("wenzi").GetComponent(GUIText).guiText="射弹数:"+sd+" 消灭数:"+xm;
if(xm>20)
{
gameObject.Find("wenzi").GetComponent(GUIText).guiText="恭喜过关!继续努力!坚持学下去!";
gameObject.Find("Main Camera").GetComponent(sheji).enable=false;
}
Destory(gameObject);
}
}