1、CryEngine5.3加载FlowNode与CryEngine3有所不同:
原来是要在GameSdk中添加FlowNode,现在不使GameSDk的加载方法,而采用Plugin 模式。
也就没有了原来的FlowNode节点。要添加FlowNode,估计需要修改源码,或者其途径添加代码处理。
2、CryEngine5.3 运行GameSDK:
编译出CryGameSDK.dll(或者其他地方拷贝CryGameSDK.dll),
可以使用GameSDK的资源加载学习以前的例子。大体设置方法:
(1)获取GameSDK资源;
(2)拷贝Game.cryproject文件到GameSDK目录中;
(3)拷贝CryGameSDK.dll文件到GameSDK目录中(放在bin\win_64\下也可以);
(4)设置Assets目录下的game.cfg文件,如下:
sys_game_name = "CRYENGINE SDK"
sys_dll_game = CryGameSDK
ca_useIMG_CAF = 0
sys_ime = 1
sys_target_platforms=pc,ps4,xboxone,linux