cocos2d场景切换效果

CCScene* scenec = [Himi scene];
    //部落格------
    //CCTransitionTurnOffTiles *transitionScene = [CCTransitionTurnOffTiles transitionWithDuration:3 scene:scenec];
    //近远-远近-----
    //CCTransitionShrinkGrow *transitionScene = [CCTransitionShrinkGrow transitionWithDuration:3 scene:scenec];
    //另一个layout左侧进入(视觉感觉是屏幕右移)
    //CCTransitionSlideInL *transitionScene = [CCTransitionSlideInL transitionWithDuration:3 scene:scenec];
    //另一个layout右侧进入(视觉感觉是屏幕左移)
    //CCTransitionSlideInR *transitionScene = [CCTransitionSlideInR transitionWithDuration:3 scene:scenec];
    //另一个layout上侧进入(视觉感觉是屏幕下移)
    //CCTransitionSlideInT *transitionScene = [CCTransitionSlideInT transitionWithDuration:3 scene:scenec];
    //另一个layout下侧进入(视觉感觉是屏幕上移)
    //CCTransitionSlideInB *transitionScene = [CCTransitionSlideInB transitionWithDuration:3 scene:scenec];
    //当前屏幕被分为3列,两则下移,中间上移
    //CCTransitionSplitCols *transitionScene = [CCTransitionSplitCols transitionWithDuration:3 scene:scenec];
    //当前屏幕被分为3列,两则左移,中间右移
    //CCTransitionSplitRows *transitionScene = [CCTransitionSplitRows transitionWithDuration:3 scene:scenec];
    //扇形转换-----
    //CCTransitionRadialCW *transitionScene = [CCTransitionRadialCW transitionWithDuration:3 scene:scenec];
    //平面旋转-----
    //CCTransitionRotoZoom *transitionScene = [CCTransitionRotoZoom transitionWithDuration:3 scene:scenec];
    //近-远-跳动------
    //CCTransitionJumpZoom *transitionScene = [CCTransitionJumpZoom transitionWithDuration:3 scene:scenec];
    //立体反转(X轴)--(还有种从近到远,从远到近的感觉)--------
    //CCTransitionZoomFlipX *transitionScene = [CCTransitionZoomFlipX transitionWithDuration:3 scene:scenec];
    //立体反转(Y轴)-(还有种从近到远,从远到近的感觉)-------
    //CCTransitionZoomFlipY *transitionScene = [CCTransitionZoomFlipY transitionWithDuration:3 scene:scenec];
    //立体反转(X,Y轴)---(还有种从近到远,从远到近的感觉)-----
    //CCTransitionZoomFlipAngular *transitionScene = [CCTransitionZoomFlipAngular transitionWithDuration:3 scene:scenec];
    //另外一个layout左侧进入覆盖当前layout
    //CCTransitionMoveInL *transitionScene = [CCTransitionMoveInL transitionWithDuration:3 scene:scenec];
    //另外一个layout右侧进入覆盖当前layout
    //CCTransitionMoveInR *transitionScene = [CCTransitionMoveInR transitionWithDuration:3 scene:scenec];
    //另外一个layout上侧进入覆盖当前layout
    //CCTransitionMoveInT *transitionScene = [CCTransitionMoveInT transitionWithDuration:3 scene:scenec];
    //另外一个layout下侧进入覆盖当前layout
    //CCTransitionMoveInB *transitionScene = [CCTransitionMoveInB transitionWithDuration:3 scene:scenec];
    //立体反转(X轴)--2D平面反转,没有远近感
    //CCTransitionFlipX *transitionScene = [CCTransitionFlipX transitionWithDuration:3 scene:scenec];
    //立体反转(Y轴)--2D平面反转,没有远近感
    //CCTransitionFlipY *transitionScene = [CCTransitionFlipY transitionWithDuration:3 scene:scenec];
    //立体反转(X,Y轴)--2D平面反转,没有远近感
    //CCTransitionFlipAngular *transitionScene = [CCTransitionFlipAngular transitionWithDuration:3 scene:scenec];
    //实体-透明-实体(默认无颜色,可以附带颜色)
    //CCTransitionFade* transitionScene = [CCTransitionFade transitionWithDuration:3 scene:scenec withColor:ccWHITE];
    //另外一个直接渐变覆盖当前layout
    //CCTransitionCrossFade *transitionScene = [CCTransitionCrossFade transitionWithDuration:3 scene:scenec];
    //移动(方格状)部落格,从左下往右上
    //CCTransitionFadeTR *transitionScene = [CCTransitionFadeTR transitionWithDuration:3 scene:scenec];
    //移动(方格状)部落格,从右上往左下
    CCTransitionFadeBL *transitionScene = [CCTransitionFadeBL transitionWithDuration:3 scene:scenec];
    //移动(长矩形,宽度是屏幕宽)部落格,从下往上
    //CCTransitionFadeUp *transitionScene = [CCTransitionFadeUp transitionWithDuration:3 scene:scenec];
    //移动(长矩形,宽度是屏幕宽)部落格,从上往下
    //CCTransitionFadeDown *transitionScene = [CCTransitionFadeDown transitionWithDuration:3 scene:scenec];
    //书的翻页效果
    //CCTransitionPageTurn *transitionScene=[CCTransitionPageTurn transitionWithDuration:3 scene:scenec backwards:YES];
 
    [[CCDirector sharedDirector] replaceScene: transitionScene];
  • 0
    点赞
  • 1
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值