unity 移动UI

public class Move_GameObject : MonoBehaviour {

	[Tooltip("The start location of this gameobject.")]
	public Transform StartLocation;
	[Tooltip("The end location of this gameobject.")]
	public Transform EndLocation;

	private Transform _transform;

	void Start(){
		_transform = GetComponent<RectTransform> ();
	}

	public IEnumerator MoveStartEnd(float moveTime){
		// Loop for how ever long moveTime is.
		for(float x = 0f; x < 1.0f; x += Time.deltaTime / moveTime){
			// Move to the EndLocation in a SmoothStep fashion.
			_transform.position = new Vector3 (
				Mathf.SmoothStep(StartLocation.position.x, EndLocation.position.x, x),
				Mathf.SmoothStep(StartLocation.position.y, EndLocation.position.y, x),
				Mathf.SmoothStep(StartLocation.position.z, EndLocation.position.z, x));
			yield return null;
		}
	}

	public void MoveToStart(){
		// Move back to the start.
		_transform.position = StartLocation.position;
	}
}

设置好2个位置。调用以下即可:

StartCoroutine(Grid.deathPanel.MoveStartEnd(0.5f))
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