bool AnimationStillPlaying( string animationName )
{
return _animation.IsPlaying(animationName) && _animation[animationName].normalizedTime<1.0f;
}
normalizedTime: 范围0 -- 1, 0是动作开始,1是动作结束
bool AnimationStillPlaying( string animationName )
{
return _animation.IsPlaying(animationName) && _animation[animationName].normalizedTime<1.0f;
}
normalizedTime: 范围0 -- 1, 0是动作开始,1是动作结束