box2d 平移连接器

//平移连接器
void WorldLayerSence::createPrismaticJoint(
    b2World* world)
{
    CCSize size =
        CCDirector::sharedDirector()->getVisibleSize();
    //地面精灵
    CCSprite* groundSp =
        CCSprite::create("ground1.png");
    groundSp->setPosition(ccp(0,0));
    addChild(groundSp);
    //卡车精灵
    CCSprite* carSp = CCSprite::create("car1.png");
    carSp->setPosition(ccp(size.width
                           -carSp->getContentSize().width,
                           groundSp->getContentSize().height));
    addChild(carSp);
    //创建刚体定义,地面
    b2BodyDef bodyDef;
    bodyDef.type =
        b2_staticBody;//地面为静态刚体
    bodyDef.position.Set(0,0);
    //关联定义(地面)
    b2FixtureDef fixDef;
    fixDef.density = 1;
    fixDef.restitution = 0.9;
    fixDef.friction = 1;
    b2PolygonShape shape;
    shape.SetAsBox(
        groundSp->getContentSize().width/2/PTM_RATIO,
        groundSp->getContentSize().height/2/PTM_RATIO);
    fixDef.shape = &shape;
    //产生地面刚体
    b2Body* bodyGround = world->CreateBody(&bodyDef);
    bodyGround->CreateFixture(&fixDef);
    //修改刚体定义(卡车)
    bodyDef.type = b2_dynamicBody;
    bodyDef.position.Set((size.width
                          -carSp->getContentSize().width)/PTM_RATIO,
                         groundSp->getContentSize().height/PTM_RATIO);
    bodyDef.userData = carSp;
    b2Body* bodyCat = world->CreateBody(&bodyDef);
    //修改关联定义(卡车)
    b2PolygonShape shape1;
    shape1.SetAsBox(
        carSp->getContentSize().width/2/PTM_RATIO,
        carSp->getContentSize().height/2/PTM_RATIO);
    fixDef.shape = &shape1;
    bodyCat->CreateFixture(&fixDef);
    //创建平移连接器定义
    b2PrismaticJointDef  pristmaticDef;
    pristmaticDef.bodyA = bodyGround;
    pristmaticDef.bodyB = bodyCat;
    pristmaticDef.localAnchorA.Set(0,1);
    pristmaticDef.localAnchorB.Set(0,-1);
    pristmaticDef.enableMotor = true;
    //激活马达
    pristmaticDef.maxMotorForce = 500;
    //设置扭矩
    pristmaticDef.motorSpeed = -5;
    //这只速度
    world->CreateJoint(&pristmaticDef);
}
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