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转载 Real Shading in Unreal Engine 4

Real Shading in Unreal Engine 4http://blog.selfshadow.com/publications/s2013-shading-course/karis/s2013_pbs_epic_slides.pdf

2017-04-16 23:46:11 764

转载 Screen Space Reflections in Unity 5

kode80 - Screen Space Reflections in Unity 5http://www.kode80.com/blog/2015/03/11/screen-space-reflections-in-unity-5/Reading about screen space reflections you will often see mention of scene c

2017-04-16 23:06:01 936

转载 基于物理着色(二)- Microfacet材质和多层材质

基于物理着色(二)- Microfacet材质和多层材质https://zhuanlan.zhihu.com/p/20119162?columnSlug=graphicsBlinn-Phong并不是一个非常真实的分布,上面的公式也并不满足能量守恒定律(D需要满足w_{m}在半球面上积分为1,Blinn-Phong还需乘以一个常量\frac{e+2}{2\pi } 才满足这个条件)。近年

2017-04-16 23:02:43 700

转载 Tone mapping进化论

Tone mapping进化论https://zhuanlan.zhihu.com/p/21983679?refer=highwaytographicsReinhard tone mapping非常简单,用代码描述就三行。float3 ReinhardToneMapping(float3 color, float adapted_lum) {    const floa

2017-04-16 23:01:41 1129

转载 Physically Based Shading and Image Based Lighting 9

Physically Based Shading and Image Based Lighting 9http://www.trentreed.net/blog/physically-based-shading-and-image-based-lighting/This factor is very unfortunately named. The reason why is beca

2017-04-16 22:57:35 294

转载 PBR-Diffuse-Lighting-for-GGX

http://gdcvault.com/play/1024478/PBR-Diffuse-Lighting-for-GGX

2017-04-16 22:55:45 510

Vulkan编程指南.pdf

Vulkan编程指南.pdf

2024-08-24

Radiosity and Realistic Image Synthesis

经典书籍

2019-03-11

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