game.h
# include <stdio.h>
# define ROW 3
# define COL 3
# include <stdlib.h>
# include <time.h>
//初始化棋盘
void Init_Board(char board[ROW][COL], int row, int col);
//打印棋盘
void Display_Board(char board[ROW][COL], int row, int col);
//玩家落子
void Player_Move(char board[ROW][COL], int row, int col);
//电脑落子
void Computer_Move(char board[ROW][COL], int row, int col);
//判断输赢
char is_Win(char board[ROW][COL], int row, int col);
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h""
//初始化棋盘
void Init_Board(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
//展示棋盘
void Display_Board(char board[ROW][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
//打印每一行的数据
printf(" %c ", board[i][j]);
if (j < col - 1)
{
//打印分割线
printf("|");
}
}
printf("\n");
if (i<row-1)
{
for (int k = 0; k < col; k++)
{
//打印每一行的数据
printf("---");
if (k < col - 1)
{
//打印分割线
printf("|");
}
}
printf("\n");
}
}
}
void Player_Move(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家走:\n");
while (1)
{
printf("请输入坐标:->\n");
scanf("%d%d", &x, &y);
if (x<1 || x>row || y<1 || x>row)
{
printf("输入坐标非法,请重新输入\n");
continue;
}
else if (board[x-1][y-1]=='#' || board[x-1][y-1]=='*')
{
printf("输入坐标已被占用,请重新输入\n");
continue;
}
else
{
board[x - 1][y - 1] = '*';
break;
}
}
}
void Computer_Move(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑走:->\n");
while (1)
{
//通过rand()函数获取随机的坐标值
x = rand() % row;
y = rand() % col;
//如果棋盘值是空格,则可以落子
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
else
continue;
}
}
//判断棋盘是否已满
int is_Full(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
char is_Win(char board[ROW][COL], int row, int col)
{
int i = 0;
//判断横三行
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
return board[i][1];
}
//判断竖三行
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
return board[1][i];
}
//判断对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')
return board[1][1];
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[0][2] != ' ')
return board[1][1];
//判断棋盘是否满
if (1==is_Full(board, ROW, COL ) )
{
return 'Q';
}
else
return 'C';
}
test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
//展示菜单
void menu()
{
printf("***************************\n");
printf("********1、开始游戏********\n");
printf("********0、结束游戏********\n");
printf("***************************\n");
}
//游戏逻辑
void game()
{
char ret = 0;
char board[ROW][COL] = { 0 };
//初始化棋盘
Init_Board(board, ROW, COL);
//展示棋盘
Display_Board(board, ROW, COL);
while (1)
{
//玩家落子
Player_Move(board, ROW, COL);
Display_Board(board, ROW, COL);
ret = is_Win(board, ROW, COL);
//判断玩家是否赢、输或者平局
if (ret != 'C')
{
break;
}
//电脑落子
Computer_Move(board, ROW, COL);
Display_Board(board, ROW, COL);
ret = is_Win(board, ROW, COL);
//判断电脑是否赢、输或者平局
if (ret != 'C')
{
break;
}
}
if (ret == '*')
{
printf("玩家赢了!\n");
}
else if (ret == '#')
{
printf("电脑赢了!\n");
}
else
printf("平局!\n");
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("输入错误,请重新输入:\n");
}
}
while (input);
}
int main()
{
test();
return 0;
}
运行结果展示: