C#关于圆与圆的交点问题

关于圆与圆的交点问题,因为求交点的算法比较多,最近在做关于三点定位的项目,搜了好多圆与圆交的程序,好多都是错误的,输入坐标输出的结果不对。要么就是考虑的不全面因此决定自己写一个关于圆与圆求交点的程序,第一次写完整的程序,有很多不规范的地方,希望有不对的地方多加指正!(关于求解算法,能看懂的就不用我多写,看不懂的话可以进一步交流)


   public  Point[] CircleInsect(Circle A, Circle B, Point[] points)
        {

            double x1 = A.Center.X;
            double y1 = A.Center.Y;
            double r1 = A.Radius;
            double x2 = B.Center.X;
            double y2 = B.Center.Y;
            double r2 = B.Radius;
            double Dis = distance(A.Center, B.Center); // 圆心距离
            if (double_equals(x1, x2) && double_equals(y1, y2) && (double_equals(r1, r2))) // 两圆重合
            {
                Console.WriteLine("The two circles are the same");
            }
            if ((Dis > r1 + r2) || Dis < Math.Abs(r1 - r2))     // 两圆相离或者内含
            {
                Console.WriteLine("The two circles have no intersection");
            }
            if (double_equals(Dis, r1 + r2) || double_equals(Dis, Math.Abs(r1 - r2))) // 两圆有一个交点(即两圆相切[内切和外切])
            {
                if (double_equals(Dis, r1 + r2))// 外切
                {

                    if (double_equals(x1, x2) && !double_equals(y1, y2))
                    {
                        if (y1 > y2)
                        {
                            points[0].X = x1 = x2;
                            points[0].Y = y1 - r1;
                        }
                        else
                        {
                            points[0].X = x1 = x2;
                            points[0].Y = y1 + r1;
                        }
                    }
                    else if (!double_equals(x1, x2) && double_equals(y1, y2))
                    {
                        if (x1 > x2)
                        {
                            points[0].X = x1 - r1;
                            points[0].Y = y1 = y2;
                        }
                        else
                        {
                            points[0].X = x1 + r1;
                            points[0].Y = y1 = y2;
                        }
                    }
                    else if (!double_equals(x1, x2) && !double_equals(y1, y2))
                    {
                        // 外切情况,两圆的交点在圆心AB连线上
                        double k1 = (y2 - y1) / (x2 - x1);
                        double k2 = -1 / k1;
                        points[0].X = x1 + (x2 - x1) * r1 / Dis;
                        //points[0].Y=y1+k2*(points[0].X-x1);
                        points[0].Y = y1 + (y2 - y1) * r1 / Dis;
                    }
                }
                else if (double_equals(Dis, Math.Abs(r1 - r2))) // 内切 (是否要考虑A包含B 还是B包含A,对结果是否有影响)
                {
                    if (double_equals(x1, x2) && !double_equals(y1, y2))
                    {
                        if (r1 > r2) // A内含B
                        {
                            if (y1 > y2)
                            {
                                points[0].X = x1 = x2;
                                points[0].Y = y1 - r1;
                            }
                            else
                            {
                                points[0].X = x1 = x2;
                                points[0].Y = y1 + r1;
                            }
                        }
                        else // B 内含A
                        {
                            if (y1 > y2)
                            {
                                points[0].X = x1 = x2;
                                points[0].Y = y1 + r1;
                            }
                            else
                            {
                                points[0].X = x1 = x2;
                                points[0].Y = y1 - r1;
                            }
                        }
                    }
                    else if (!double_equals(x1, x2) && double_equals(y1, y2))
                    {
                        if (r1 > r2)
                        {
                            if (x1 > x2)
                            {
                                points[0].X = x1 - r1;
                                points[0].Y = y1 = y2;
                            }
                            else
                            {
                                points[0].X = x1 + r1;
                                points[0].Y = y1 = y2;
                            }
                        }
                        else
                        {
                            if (x1 > x2)
                            {
                                points[0].X = x1 + r1;
                                points[0].Y = y1 = y2;
                            }
                            else
                            {
                                points[0].X = x1 - r1;
                                points[0].Y = y1 = y2;
                            }
                        }
                    }
                    else if (!double_equals(x1, x2) && !double_equals(y1, y2)) // 是否要考虑内含关系(求坐标时是否有影响)
                    {
                        // 内切情况,交点在AB连线的延长线上,要考虑切点的位置 
                        double k1 = (y2 - y1) / (x2 - x1);
                        double k2 = -1 / k1;
                        points[0].X = x1 + (x1 - x2) * r1 / Dis;
                        //points[0].Y = y1 + k2 * (points[0].X - x1);
                        points[0].Y = y1 + (y1 - y2) * r1 / Dis;
                    }
                }
            }
            if ((Dis < r1 + r2) && Dis > Math.Abs(r1 - r2))    // 两圆有两个交点(内交或者外交) 【内交与外交的情况是否一样?】
            {

                if (double_equals(x1, x2) && !double_equals(y1, y2))  // 圆A和圆B 横坐标相等
                {
                    double x0 = x1 = x2;
                    double y0 = y1 + (y2 - y1) * (r1 * r1 - r2 * r2 + Dis * Dis) / (2 * Dis * Dis);
                    double Dis1 = Math.Sqrt(r1 * r1 - (x0 - x1) * (x0 - x1) - (y0 - y1) * (y0 - y1));
                    points[0].X = x0 - Dis1;
                    points[0].Y = y0;
                    points[1].X = x0 + Dis1;
                    points[1].Y = y0;
                }
                else if (!double_equals(x1, x2) && double_equals(y1, y2)) // 圆A和圆B 纵坐标相等
                {
                    double y0 = y1 = y2;
                    double x0 = x1 + (x2 - x1) * (r1 * r1 - r2 * r2 + Dis * Dis) / (2 * Dis * Dis);
                    double Dis1 = Math.Sqrt(r1 * r1 - (x0 - x1) * (x0 - x1) - (y0 - y1) * (y0 - y1));
                    points[0].X = x0;
                    points[0].Y = y0 - Dis1;
                    points[1].X = x0;
                    points[1].Y = y0 + Dis1;
                }
                else if (!double_equals(x1, x2) && !double_equals(y1, y2)) // 横纵坐标都不等 
                {
                    double k1 = (y2 - y1) / (x2 - x1);//AB的斜率
                    double k2 = -1 / k1;             // CD的斜率
                    double x0 = x1 + (x2 - x1) * (r1 * r1 - r2 * r2 + Dis * Dis) / (2 * Dis * Dis);
                    double y0 = y1 + k1 * (x0 - x1);
                    double Dis1 = r1 * r1 - (x0 - x1) * (x0 - x1) - (y0 - y1) * (y0 - y1); //CE的平方
                    double Dis2 = Math.Sqrt(Dis1 / (1 + k2 * k2));//EF的长,过C作过E点水平直线的垂线,交于F点
                    points[0].X = x0 - Dis2;
                    points[0].Y = y0 + k2 * (points[0].X - x0);
                    points[1].X = x0 + Dis2;
                    points[1].Y = y0 + k2 * (points[1].X - x0);
                }
            }
            return points;
        }
       
    }

本程序是两相交求交点,输入信息为两心坐标和半径值。如有更好的算法,欢迎交流!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
计算两个交点可以分为以下几个步骤: 1、计算两个心之间的距离,如果大于两半径之和或小于两半径之差,则两不相交,直接返回空值。 2、计算心连线与x轴正半轴的夹角theta1和theta2。 3、计算心连线与x轴正半轴的夹角theta12。 4、计算交点坐标。 以下是 C# 代码示例: ```csharp public static List<PointF> GetIntersectionOfCircles(PointF center1, float radius1, PointF center2, float radius2) { List<PointF> intersectionPoints = new List<PointF>(); float distance = (float)Math.Sqrt(Math.Pow(center2.X - center1.X, 2) + Math.Pow(center2.Y - center1.Y, 2)); if (distance > radius1 + radius2 || distance < Math.Abs(radius1 - radius2)) { return intersectionPoints; // 两不相交 } float a = (float)((Math.Pow(radius1, 2) - Math.Pow(radius2, 2) + Math.Pow(distance, 2)) / (2 * distance)); float h = (float)Math.Sqrt(Math.Pow(radius1, 2) - Math.Pow(a, 2)); float cx2 = center1.X + a * (center2.X - center1.X) / distance; float cy2 = center1.Y + a * (center2.Y - center1.Y) / distance; PointF intersection1 = new PointF( (float)(cx2 + h * (center2.Y - center1.Y) / distance), (float)(cy2 - h * (center2.X - center1.X) / distance) ); PointF intersection2 = new PointF( (float)(cx2 - h * (center2.Y - center1.Y) / distance), (float)(cy2 + h * (center2.X - center1.X) / distance) ); intersectionPoints.Add(intersection1); intersectionPoints.Add(intersection2); return intersectionPoints; } ``` 其中,参数`center1`和`radius1`表示第一个心和半径,参数`center2`和`radius2`表示第二个心和半径,返回值为两个交点坐标。
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