VTK 多个vtkRender同步
通过给多个vtkRender设置同一个相机就可以达到此种效果
vtkSmartPointer<vtkCamera> camera = vtkSmartPointer<vtkCamera>::New();
vtkSmartPointer<vtkRenderer> ren = vtkSmartPointer<vtkRenderer>::New();
ren->SetBackground(1, 1, 1);
ren->AddVolume(volume);
ren->SetViewport(0,0,0.5,0.5);
ren->SetActiveCamera(camera);
ren->ResetCamera();
vtkSmartPointer<vtkRenderer> ren1 = vtkSmartPointer<vtkRenderer>::New();
ren1->SetBackground(1, 1, 1);
ren1->AddVolume(volume);
ren1->SetViewport(0.5,0,1,0.5);
ren1->SetActiveCamera(camera);
ren1->ResetCamera();
vtkSmartPointer<vtkRenderer> ren2 = vtkSmartPointer<vtkRenderer>::New();
ren2->SetBackground(1, 1, 1);
ren2->AddVolume(volume);
ren2->SetViewport(0, 0.5, 0.5, 1);
ren2->SetActiveCamera(camera);
ren2->ResetCamera();
vtkSmartPointer<vtkRenderer> ren3 = vtkSmartPointer<vtkRenderer>::New();
ren3->SetBackground(1, 1, 1);
ren3->AddVolume(volume);
ren3->SetViewport(0.5, 0.5, 1, 1);
ren3->SetActiveCamera(camera);
ren3->ResetCamera();
在给volume添加旋转的时候,会出现模型显示位置错误的问题。可以通过volume->AddPosition()将模型先移动到原点(0,0,0),随后再进行旋转则可以解决位置问题。
vtkSmartPointer<vtkVolume> volume_front =
vtkSmartPointer<vtkVolume>::New();
volume_front->SetMapper(volumeMapper);
volume_front->SetProperty(volumeProperty);
***volume_front->AddPosition(-center[0], -center[1], -center[2]);***
vtkSmartPointer<vtkTransform> trans_front = vtkSmartPointer<vtkTransform>::New();
trans_front->RotateWXYZ(-90, 1, 0, 0);
trans_front->RotateWXYZ(45, 0, 1, 0);
volume_front->SetUserTransform(trans_front);
vtkSmartPointer<vtkRenderer> ren_front = vtkSmartPointer<vtkRenderer>::New();
ren_front->SetBackground(0, 0, 0);
ren_front->AddVolume(volume_front);
ren_front->SetViewport(0, 0, 0.5, 0.5);
ren_front->SetActiveCamera(camera);
ren_front->ResetCamera();