Vtk多图绘制

std::vector<vtkSmartPointer<vtkPolyDataAlgorithm> > geometricObjectSources;

#include <vtkXMLUnstructuredGridReader.h>
#include <vtkSmartPointer.h>
#include <vtkDataSetMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
int main()
{
    std::vector<vtkSmartPointer<vtkPolyDataAlgorithm> > geometricObjectSources;


	geometricObjectSources.push_back(vtkSmartPointer<vtkArrowSource>::New());//箭头
	geometricObjectSources.push_back(vtkSmartPointer<vtkConeSource>::New());//锥体
	geometricObjectSources.push_back(vtkSmartPointer<vtkCubeSource>::New());//立方体
	geometricObjectSources.push_back(vtkSmartPointer<vtkCylinderSource>::New());//缸体
	geometricObjectSources.push_back(vtkSmartPointer<vtkDiskSource>::New());//转盘
	geometricObjectSources.push_back(vtkSmartPointer<vtkLineSource>::New());//直线
	geometricObjectSources.push_back(vtkSmartPointer<vtkRegularPolygonSource>::New());//正多面体
	geometricObjectSources.push_back(vtkSmartPointer<vtkSphereSource>::New());//球体


	std::vector<vtkSmartPointer<vtkRenderer> > renderers;
	std::vector<vtkSmartPointer<vtkPolyDataMapper> > mappers;
	std::vector<vtkSmartPointer<vtkActor> > actors;
	std::vector<vtkSmartPointer<vtkTextMapper> > textmappers;
	std::vector<vtkSmartPointer<vtkActor2D> > textactors;


	for (unsigned int i = 0; i < geometricObjectSources.size(); i++)
	{
		geometricObjectSources[i]->Update();


		mappers.push_back(vtkSmartPointer<vtkPolyDataMapper>::New());
		mappers[i]->SetInputConnection(geometricObjectSources[i]->GetOutputPort());


		actors.push_back(vtkSmartPointer<vtkActor>::New());
		actors[i]->SetMapper(mappers[i]);


		textmappers.push_back(vtkSmartPointer<vtkTextMapper>::New());
		textmappers[i]->SetInput(geometricObjectSources[i]->GetClassName());


		textactors.push_back(vtkSmartPointer<vtkActor2D>::New());
		textactors[i]->SetMapper(textmappers[i]);
		textactors[i]->SetPosition(10, 10);
	}


	// 设置格网承载形体
	int gridCols = 3;
	int gridRows = 3;
	// 定义渲染范围
	int rendererSize = 200;


	vtkSmartPointer<vtkRenderWindow> renderWindow =
		vtkSmartPointer<vtkRenderWindow>::New();
	renderWindow->SetSize(rendererSize*gridCols, rendererSize*gridRows);


	vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
		vtkSmartPointer<vtkRenderWindowInteractor>::New();


	for (double row = 0; row < gridRows; row++)
	{
		for (double col = 0; col < gridCols; col++)
		{
			double index = row*gridCols + col;


			//为每个cell定义渲染器
			vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New();
			renderer->SetBackground(.1, .2, .3);
			double viewport[4] = {
				((col)* rendererSize) / (gridCols * rendererSize),
				((gridRows - (row + 1)) * rendererSize) / (gridRows * rendererSize),
				((col + 1)              * rendererSize) / (gridCols * rendererSize),
				((gridRows - (row)) * rendererSize) / (gridRows * rendererSize) };
			renderer->SetViewport(viewport);
			if (index < geometricObjectSources.size())
			{
				renderer->AddActor(actors[index]);
				renderer->AddActor(textactors[index]);
			}
			renderWindow->AddRenderer(renderer);
		}
	}


	vtkSmartPointer<vtkRenderWindowInteractor> interactor =
		vtkSmartPointer<vtkRenderWindowInteractor>::New();
	interactor->SetRenderWindow(renderWindow);
	renderWindow->Render();
	interactor->Start(); 
        return 0 ;

   
}



  • 0
    点赞
  • 1
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值