openGL剪裁的使用

#include <windows.h>
#include <GL/glut.h>

void RenderScene(void)
{
    glClearColor(0.0f,0.0f,1.0f,0.0f);
    glClear(GL_COLOR_BUFFER_BIT);

    glClearColor(1.0f,0.0f,0.0f,0.0f);
    glScissor(100, 100, 600, 400);
    glEnable(GL_SCISSOR_TEST);
     glClear(GL_COLOR_BUFFER_BIT);

        // Finally, an even smaller green rectangle
        glClearColor(0.0f, 1.0f, 0.0f, 0.0f);
        glScissor(200, 200, 400, 200);
        glClear(GL_COLOR_BUFFER_BIT);


        // Turn scissor back off for next render
        glDisable(GL_SCISSOR_TEST);

	glutSwapBuffers();
}

void ChangeSize(int w, int h)
	{
	// Prevent a divide by zero
	if(h == 0)
		h = 1;

	// Set Viewport to window dimensions
        glViewport(0, 0, w, h);


	// Set the perspective coordinate system
	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();

	// Set 2D Coordinate system
	gluOrtho2D(-4.0, 4.0, -3.0, 3.0);

	// Modelview matrix reset
	glMatrixMode(GL_MODELVIEW);
	glLoadIdentity();
	}


///
// Program entry point
int main(int argc, char* argv[])
	{
	glutInit(&argc, argv);
	glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB);
	glutInitWindowSize(800,600);
	glutCreateWindow("OpenGL Scissor");
	glutReshapeFunc(ChangeSize);
	glutDisplayFunc(RenderScene);
	glutMainLoop();

	return 0;
	}

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值