mfc 下的OpenGL

20 篇文章 14 订阅

建立一个SDI 的MFC工程,然后按freeglut 在mfc 下的编译_leon_zeng0的博客-CSDN博客​​​​​​

一文设置好include lib 路径 

在view 中建立这2个函数:

// Standard OpenGL Init Stuff

BOOL CmfcOpenglDemoView::SetupPixelFormat()
{
	static PIXELFORMATDESCRIPTOR pfd =
	{
		sizeof(PIXELFORMATDESCRIPTOR),    // size of this pfd
		1,                                // version number
		PFD_DRAW_TO_WINDOW |              // support window
		PFD_SUPPORT_OPENGL |              // support OpenGL
		PFD_DOUBLEBUFFER,                 // double buffered
		PFD_TYPE_RGBA,                    // RGBA type
		24,                               // 24-bit color depth
		0, 0, 0, 0, 0, 0,                 // color bits ignored
		0,                                // no alpha buffer
		0,                                // shift bit ignored
		0,                                // no accumulation buffer
		0, 0, 0, 0,                       // accumulation bits ignored
		16,                               // 16-bit z-buffer
		0,                                // no stencil buffer
		0,                                // no auxiliary buffer
		PFD_MAIN_PLANE,                   // main layer
		0,                                // reserved
		0, 0, 0                           // layer masks ignored
	};

	int m_nPixelFormat = ::ChoosePixelFormat(m_pDC->GetSafeHdc(), &pfd);

	if (m_nPixelFormat == 0)
		return FALSE;

	return ::SetPixelFormat(m_pDC->GetSafeHdc(), m_nPixelFormat, &pfd);
}

BOOL CmfcOpenglDemoView::InitOpenGL()
{
	TRACE(L"InitOpenGL()\n");
	//Get a DC for the Client Area
	m_pDC = new CClientDC(this);

	//Failure to Get DC
	if (m_pDC == NULL)
		return FALSE;

	if (!SetupPixelFormat())
		return FALSE;

	//Create Rendering Context
	m_hRC = ::wglCreateContext(m_pDC->GetSafeHdc());

	//Failure to Create Rendering Context
	if (m_hRC == 0)
		return FALSE;

	//Make the RC Current
	if (::wglMakeCurrent(m_pDC->GetSafeHdc(), m_hRC) == FALSE)
		return FALSE;

	// Usual OpenGL stuff

	glClearColor(0.0f, 0.0f, 0.3f, 0.0f);
	glClearDepth(1.0f);
	glEnable(GL_DEPTH_TEST);
	//glDisable( GL_DEPTH_TEST );
	//glEnable( GL_TEXTURE_2D );
	glEnable(GL_BLEND);
	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
	//	glDepthMask(GL_FALSE); 

	glLineWidth(1.0f);
	glPointSize(1.0f);

	// for test
	
	m_RenderScene = render;

	return TRUE;
}

void CmfcOpenglDemoView::RenderScene()
{
	if (m_RenderScene != NULL)
		m_RenderScene((CmfcOpenglDemoDoc*)(GetDocument()));
	else
		glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}

利用class wizard 建立几个message:

OnCreate(LPCREATESTRUCT lpCreateStruct)

OnDestroy()

OnSize(UINT nType, int cx, int cy)

OnEraseBkgnd(CDC* pDC)

int CmfcOpenglDemoView::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
	if (CView::OnCreate(lpCreateStruct) == -1)
		return -1;

	// TODO:  Add your specialized creation code here
	if (!InitOpenGL())
	{
		MessageBox(L"Error setting up OpenGL!", L"Init Error!",
			MB_OK | MB_ICONERROR);
		return -1;
	}

	COLORREF color = ::GetSysColor(COLOR_3DFACE);
	glClearColor(0.0, 0, 0.25, 1.0);
	glPolygonMode(GL_FRONT, GL_FILL);
	glPolygonMode(GL_BACK, GL_FILL);
	glEnable(GL_DEPTH_TEST);
	// Antialiasing
	glEnable(GL_LINE_SMOOTH);
	glEnable(GL_BLEND);
	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
	glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
	glLineWidth(1.0);

	return 0;
}


void CmfcOpenglDemoView::OnDestroy()
{
	CView::OnDestroy();

	// TODO: Add your message handler code here
	wglMakeCurrent(0, 0);
	wglDeleteContext(m_hRC);
	if (m_pDC)
	{
		delete m_pDC;
	}
	m_pDC = NULL;
}


void CmfcOpenglDemoView::OnSize(UINT nType, int cx, int cy)
{
	CView::OnSize(nType, cx, cy);

	// TODO: Add your message handler code here
	Resize(cx,cy);

	RenderScene();//	OnPaint();
}


BOOL CmfcOpenglDemoView::OnEraseBkgnd(CDC* pDC)
{
	// TODO: Add your message handler code here and/or call default
	TRACE("COpem:OnEraseBkgnd--\n");

	return CView::OnEraseBkgnd(pDC);
}


void CmfcOpenglDemoView::Resize(int cx,int cy)
{
	// TODO: Add your implementation code here.
	GLsizei width, height;
	GLdouble aspect;

	width = cx;
	height = cy;

	if (cy == 0)
		aspect = (GLdouble)width;
	else
		aspect = (GLdouble)width / (GLdouble)height;

	glViewport(0, 0, width, height);
	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();

	gluOrtho2D(-1.0f,1.0,-1.0f,1.0f);
		//glOrtho(-4.0 * aspect - pDoc->m_transX, 4.0 * aspect - pDoc->m_transX, -4 - pDoc->m_transY, 4 - pDoc->m_transY, -10, 10);//aspect=cx/cy
	glMatrixMode(GL_MODELVIEW);

	//glMatrixMode( GL_PROJECTION );

}

Resize 可以参考下面代码,设置立体图,上面代码只是正面的平面图。

	width = m_sizeCx;
	height = m_sizeCy;

	if(m_sizeCy==0)
		aspect = (GLdouble)width;
	else
		aspect = (GLdouble)width/(GLdouble)height;

	glViewport(0,0,width,height);
	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();
	if(pDoc->m_ViewSelect==0)
		gluPerspective(45,aspect,1,100.0);
	else
		//gluOrtho2D(0.0f,aspect,0.0f,1.0f);
		glOrtho(-4.0*aspect-pDoc->m_transX, 4.0*aspect-pDoc->m_transX, -4-pDoc->m_transY,4-pDoc->m_transY, -10, 10);//aspect=cx/cy
	glMatrixMode(GL_MODELVIEW);

glOtho2D 参看

https://registry.khronos.org/OpenGL-Refpages/gl2.1/xhtml/glOrtho.xml

C Specification

void glOrtho(GLdouble left,
GLdouble right,
GLdouble bottom,
GLdouble top,
GLdouble nearVal,
GLdouble farVal);

Parameters

leftright

Specify the coordinates for the left and right vertical clipping planes.

bottomtop

Specify the coordinates for the bottom and top horizontal clipping planes.

nearValfarVal

Specify the distances to the nearer and farther depth clipping planes. These values are negative if the plane is to be behind the viewer.

Description

glOrtho describes a transformation that produces a parallel projection. The current matrix (see glMatrixMode) is multiplied by this matrix and the result replaces the current matrix, as if glMultMatrix were called with the following matrix as its argument:

2right-left00��02top-bottom0��00-2farVal-nearVal��0001

where

��=-right+leftright-left

��=-top+bottomtop-bottom

��=-farVal+nearValfarVal-nearVal

Typically, the matrix mode is GL_PROJECTION, and leftbottom-nearVal and righttop-nearVal specify the points on the near clipping plane that are mapped to the lower left and upper right corners of the window, respectively, assuming that the eye is located at (0, 0, 0). -farVal specifies the location of the far clipping plane. Both nearVal and farVal can be either positive or negative.

Use glPushMatrix and glPopMatrix to save and restore the current matrix stack.

Errors

GL_INVALID_VALUE is generated if left = right, or bottom = top, or near = far.

GL_INVALID_OPERATION is generated if glOrtho is executed between the execution of glBegin and the corresponding execution of glEnd.

 

在.h 文件中加这几个函数 

	void SetRenderFunc(void (*func) (CmfcOpenglDemoDoc*)) { m_RenderScene = func; }
	void RenderScene();
	// Each viewport uses its own context
	// so we need to make sure the correct
	// context is set whenever we make an
	// OpenGL command.
	void SetContext() { wglMakeCurrent(m_pDC->GetSafeHdc(), m_hRC); }
	void SwapGLBuffers() { SwapBuffers(m_pDC->GetSafeHdc()); }

添加一个画图函数,不是类里的,独立的

void render(CmfcOpenglDemoDoc* pdoc)
{

	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
	glBegin(GL_TRIANGLE_STRIP);
	glColor3f(0.0f, 0.5f, 0.0f);
	glVertex2f(0.0f, -0.0f);
	glVertex2f(0.0f, 0.3f);
	glVertex2f(0.4f, 0.0f);
	glEnd();

}

 在init里有这一句:

m_RenderScene = render;

在.h 文件中有:

// Attributes
public:
	CmfcOpenglDemoDoc* GetDocument() const;

	//------------------
	void (*m_RenderScene) (CmfcOpenglDemoDoc* doc);	// void function pointer to the rendering
												// function. Used to change to easily
												// change what a viewport displays.
protected:
	HGLRC m_hRC; //Rendering Context
	CDC* m_pDC;  //Device Context

// Operations
public:
	// OpenGL init stuff
	BOOL SetupPixelFormat();
	BOOL InitOpenGL();

 这样就构造了一个基本的mfc 下的opengl 工程

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值