最近一直在试图把魔兽3的mdx文件转为Ogre Mesh,学习一下基础的3D编程。Ogre Mesh的导出在很久之前也曾试图做过,并且还把WOW的m2模型以及WMO模型导入到了Max中,但是只做到了骨架的导入,动画数据始终出不来,于是放弃。
这次依然是碰到这里的问题,导出静态的Mesh很快就完成,包括模型与材质,代码也比较简单。
// 模型数据 bool ModelLoaderMdx::loadGeosets(Ogre::MeshPtr model, MdxDataStreamPtr dataStream, int size) { unsigned int index = 0; while(size > 0) { int geosetSize = dataStream->read<int>(); size -= geosetSize; Ogre::String meshName = m_modelName + Ogre::String("_sub_") + Ogre::StringConverter::toString(index++); Ogre::SubMesh* subMesh = model->createSubMesh(meshName); // 硬件缓冲编号 // 分别为顶点坐标 法线 贴图坐标 #define HARDWARE_BUFFER_SOURCE_VERTEX 0 #define HARDWARE_BUFFER_SOURCE_NORMAL 1 #define HARDWARE_BUFFER_SOURCE_TEXPOS 2 // // 顶点数据 // if(!expectTag(dataStream, 'VRTX')) { OGRE_EXCEPT(Ogre::Exception::ERR_INTERNAL_ERROR, "Expect VRTX data for geoset", "ModelLoaderMdx::loadGeosets"); } unsigned int vertexCount = dataStream->read<unsigned int>(); // 不使用共享顶点数据 // 每个SubMesh都创建自己的VertexData subMesh->useSharedVertices = false; subMesh->vertexData = OGRE_NEW Ogre::VertexData(); subMesh->vertexData->vertexStart = 0; subMesh->vertexData->vertexCount = vertexCount; subMesh->vertexData->vertexDeclaration->addElement( HARDWARE_BUFFER_SOURCE_VERTEX, 0, Ogre::VET_FLOAT3, Ogre::VES_POSITION); size_t vertexSize = sizeof(float) * 3; assert(subMesh->vertexData->vertexDeclaration->getVertexSize(HARDWARE_BUFFER_SOURCE_VERTEX) == vertexSize); if (subMesh->vertexData->vertexDeclaration->getVertexSize(HARDWARE_BUFFER_SOURCE_VERTEX) != vertexSize) { OGRE_EXCEPT(Ogre::Exception::ERR_INTERNAL_ERROR, "VertexSize error", "ModelLoaderMdx::loadGeoset"); } Ogre::HardwareVertexBufferSharedPtr vertexBuffer; vertexBuffer = Ogre::HardwareBufferManager::getSingleton().createVertexBuffer( vertexSize, vertexCount, Ogre::HardwareBuffer::HBU_STATIC_WRITE_ONLY); void* vertexBufferData = vertexBuffer->lock(Ogre::HardwareBuffer::HBL_DISCARD); unsigned int vertexBufferDataPos = 0; for (unsigned int i = 0; i < vertexCount; ++i) { Ogre::Vector3 data( dataStream->read<float>(), dataStream->read<float>(), dataStream->read<float>() ); transformCoord(data); memcpy((char*)vertexBufferData + vertexBufferDataPos, &data, sizeof(Ogre::Vector3)); vertexBufferDataPos += sizeof(Ogre::Vector3); } vertexBuffer->unlock(); subMesh->vertexData->vertexBufferBinding->setBinding(HARDWARE_BUFFER_SOURCE_VERTEX, vertexBuffer); // // 法线数据 // if(!expectTag(dataStream, 'NRMS')) { OGRE_EXCEPT(Ogre::Exception::ERR_INTERNAL_ERROR, "Expect NRMS data for material", "ModelLoaderMdx::loadGeosets"); } unsigned int normalCount = dataStream->read<unsigned int>(); if(normalCount != vertexCount) { std::stringstream stream; stream << "Normal count mismatch, " << normalCount << " normals for " << vertexCount << " vertices)!"; OGRE_EXCEPT(Ogre::Exception::ERR_INTERNAL_ERROR, stream.str(), "ModelLoaderMdx::loadGeoset"); } subMesh->vertexData->vertexDeclaration->addElement( HARDWARE_BUFFER_SOURCE_NORMAL, 0, Ogre::VET_FLOAT3, Ogre::VES_NORMAL); size_t normalSize = sizeof(float) * 3; assert(subMesh->vertexData->vertexDeclaration->getVertexSize(HARDWARE_BUFFER_SOURCE_NORMAL) == normalSize); if (subMesh->vertexData->vertexDeclaration->getVertexSize(HARDWARE_BUFFER_SOURCE_NORMAL) != normalSize) { OGRE_EXCEPT(Ogre::Exception::ERR_INTERNAL_ERROR, "NormalSize error", "ModelLoaderMdx::loadGeoset"); } Ogre::HardwareVertexBufferSharedPtr normalBuffer; normalBuffer = Ogre::HardwareBufferManager::getSingleton().createVertexBuffer( normalSize, normalCount, Ogre::HardwareBuffer::HBU_STATIC_WRITE_ONLY); void* normalBufferData = normalBuffer->lock(Ogre::HardwareBuffer::HBL_DISCARD); unsigned int normalBufferDataPos = 0; for (unsigned int i = 0; i < normalCount; ++i) { Ogre::Vector3 data( dataStream->read<float>(), dataStream->read<float>(), dataStream->read<float>() ); transformCoord(data); memcpy((char*)normalBufferData + normalBufferDataPos, &data, sizeof(Ogre::Vector3)); normalBufferDataPos += sizeof(Ogre::Vector3); } normalBuffer->unlock(); subMesh->vertexData->vertexBufferBinding->setBinding(HARDWARE_BUFFER_SOURCE_NORMAL, normalBuffer); …………
// // 顶点索引 // if(!expectTag(dataStream, 'PVTX')) { OGRE_EXCEPT(Ogre::Exception::ERR_INTERNAL_ERROR, "Expect PVTX data for geoset", "ModelLoaderMdx::loadGeosets"); } unsigned int indexCount = dataStream->read<unsigned int>(); assert(totalIndexCount == indexCount); if (totalIndexCount != indexCount) { std::stringstream stream; stream << "indexCount is " << indexCount << ", but totalIndexCount for all faces is " << totalIndexCount; OGRE_EXCEPT(Ogre::Exception::ERR_INTERNAL_ERROR, stream.str(), "ModelLoaderMdx::loadGeoset"); } subMesh->indexData->indexStart = 0; subMesh->indexData->indexCount = indexCount; Ogre::HardwareIndexBufferSharedPtr indexBuffer; indexBuffer = Ogre::HardwareBufferManager::getSingleton().createIndexBuffer( Ogre::HardwareIndexBuffer::IT_16BIT, indexCount, Ogre::HardwareBuffer::HBU_STATIC_WRITE_ONLY); void* indexBufferData = indexBuffer->lock(Ogre::HardwareBuffer::HBL_DISCARD); dataStream->read(indexBufferData, indexCount * sizeof(unsigned short)); // 三角形反转, 将原来的反面朝外 unsigned short* tmpData = (unsigned short*)indexBufferData; for (unsigned int i = 0; i < indexCount; i += 3) { unsigned short tmp = tmpData[i + 1]; tmpData[i + 1] = tmpData[i + 2]; tmpData[i + 2] = tmp; } indexBuffer->unlock(); subMesh->indexData->indexBuffer = indexBuffer; subMesh->operationType = Ogre::RenderOperation::OT_TRIANGLE_LIST; ………… // 材质ID unsigned int materialID = dataStream->read<unsigned int>(); Ogre::String materialName = m_modelName + Ogre::String("_") + boost::lexical_cast<Ogre::String>(materialID); subMesh->setMaterialName(materialName); ………… // // 贴图坐标 // if(!expectTag(dataStream, 'UVBS')) { OGRE_EXCEPT(Ogre::Exception::ERR_INTERNAL_ERROR, "Expect UVBS data for geoset", "ModelLoaderMdx::loadGeosets"); } unsigned int texturePositionCount = dataStream->read<unsigned int>(); if(texturePositionCount != vertexCount) { std::stringstream stream; stream << "Texture position count mismatch, " << texturePositionCount << " texture positions for " << vertexCount << " vertices)!"; OGRE_EXCEPT(Ogre::Exception::ERR_INTERNAL_ERROR, stream.str(), "ModelLoaderMdx::loadGeoset"); } // TextureCoord Data subMesh->vertexData->vertexDeclaration->addElement( HARDWARE_BUFFER_SOURCE_TEXPOS, 0, Ogre::VET_FLOAT2, Ogre::VES_TEXTURE_COORDINATES); size_t texPosSize = sizeof(float) * 2; assert(subMesh->vertexData->vertexDeclaration->getVertexSize(HARDWARE_BUFFER_SOURCE_TEXPOS) == texPosSize); if (subMesh->vertexData->vertexDeclaration->getVertexSize(HARDWARE_BUFFER_SOURCE_TEXPOS) != texPosSize) { OGRE_EXCEPT(Ogre::Exception::ERR_INTERNAL_ERROR, "TexturePositionSize error", "ModelLoaderMdx::loadGeoset"); } Ogre::HardwareVertexBufferSharedPtr texPosBuffer; texPosBuffer = Ogre::HardwareBufferManager::getSingleton().createVertexBuffer( texPosSize, texturePositionCount, Ogre::HardwareBuffer::HBU_STATIC_WRITE_ONLY); void* texPosBufferData = texPosBuffer->lock(Ogre::HardwareBuffer::HBL_DISCARD); dataStream->read(texPosBufferData, texPosSize * texturePositionCount); texPosBuffer->unlock(); subMesh->vertexData->vertexBufferBinding->setBinding(HARDWARE_BUFFER_SOURCE_TEXPOS, texPosBuffer); } return true; }
但是到了动画数据这里问题又出来了,而且mdx模型与m2模型还有些差别,mdx模型中没有骨骼数据,只有max中最简单的三种变换数据,Ogre中只有MorphAnimation能够实现此种动画。
Ogre的MorphAnimation的第一个KeyFrame必须带有完整的顶点信息,而mdx模型中旋转、缩放与位移是分开的,也就是一个KeyFrame上可能只有一种变换,或者多种。而实际上在max中制作动画的时候这三种变换也是独立开的,Ogre的论坛上找到一篇讨论有人提到了这个问题,可惜制作者的回复是MorphAnimation只实现到这样……
也确实,现在除了一些小物件的动画外,主角,怪物的动画都用skeleton了,也许MorphAnimation就快退出历史的舞台,在Ogre中看不到了,也不能指望会有什么改进。
继续实现之,那就只能在有KeyFrame的地方把三种变换都计算一次,然后取得最终变换后的位置数据,也就是做人工的动画帧采样。在War3EditorSource的基础上做了些修改,终于,一帧帧的动画计算出来了。
不过问题依然还有很多,比如mdx模型,尤其是怪物和角色模型中大量用到了ReplacableTexture,这些需要通过读配置文件来获取可用的贴图,另外模型上附带的粒子特效、纹理动画等都还没有导出,看看这个没有贴图的攻击中的蝎子,前面的路仍然很远。