2D世界 3.0

由于上次的联机模式失败了,所以我选择还是单人模式,但是有 这一次的更新有比较大的变化,所以请多多笑纳咯

更新内容:

1.世界由空格组成,有少许矿物位于出生点

2.增加了新矿物“矿”

3.挖“树”,“石”,“矿”分别能获得“木”,“砖”,“铁”

4.增加了回到出生点的功能“E”键

5.放置与背包在主界面即可找到,放置可以通过“/”,“*”,“-”,“1-9”来分别放置“木”“石”“矿”。

6.去掉了铲子,加了石斧,石⛏;

7.第一行是O2优化,减少编译时间,可加可不加

来么来看成品吧!

//#pragma GCC optimize(2)
#include<bits/stdc++.h>
#include<windows.h>
#include<conio.h>
using namespace std;
int bc,bccd,ftn=99,gtn=99,ftnd=99,gtnd=99,mt=0,td=0,sk=0,x,y,qtx,qty,jq,cs,a;
char pd=0,qtpd,qtqtpd,qtqtqtpd;
bool sffk=0,sfsd=0,sfgz=0;
string ftl="木",gtl="木",pd100,fkm,bag[11]={
"无","床","无","无","无","无","无","无","无","无","无"
},fk[102][102]={
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","石","石","石","石","石","石","石","石","石","石","石"},
{"  ","矿","矿","矿","矿","矿","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","石","石","石","石","砖","砖","  ","  ","  ","  ","  "},
{"  ","矿","矿","矿","矿","矿","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","矿","矿","矿","矿","矿","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","矿","矿","矿","矿","矿","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","矿","矿","矿","矿","矿","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","石","石","石","石","石","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","石","石","石","石","石","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","石","石","石","石","石","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","石","石","石","石","石","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","石","石","石","石","石","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","我","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","[]","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","树","树","树","树","NI","CK","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","树","树","树","树","商","店","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","树","树","树","树","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","树","树","树","树","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
{"  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  ","  "},
}; 
void sx()
{
		for(int i=1;i<=13;i++)
		{
			cout<<"* ";
		}
		cout<<"\b"<<ftl<<"斧\n";
		for(int xx=x-5;xx<=x+5;xx++)
		{
			cout<<"* ";
			for(int yy=y-5;yy<=y+5;yy++)
			{
				if(xx>101||xx<1||yy>101||yy<1)
					cout<<"界"; 
				else 
					cout<<fk[xx][yy];
			}
			cout<<"*";
			if(xx+6-x==1)
			{
				cout<<"耐久度:"<<ftn;
			} 
			if(xx+6-x==2)
			{
				cout<<gtl<<"镐";
			} 
			if(xx+6-x==3)
			{
				cout<<"耐久度:"<<gtn;
			}
			if(xx+6-x>3&&xx+6-x<=7)
			{
				cout<<xx-x+3<<"、背包第"<<xx-x+3<<"格:"<<bag[xx-x+3]<<"      "<<xx-x+8<<"、背包第"<<xx-x+8<<"格:"<<bag[xx-x+8];
			}
			if(xx+6-x==8)
			{
				cout<<"9、背包第9格:"<<bag[9]<<"      "<<"0、背包第10格:"<<bag[10];
			}
			if(xx+6-x==9)
			{
				cout<<"/:木:"<<mt;
			}
			if(xx+6-x==10)
			{
				cout<<"*:石:"<<sk;
			}
			if(xx+6-x==11)
			{
				cout<<"-:铁:"<<td;
			}
			cout<<"\n";
		}
		for(int i=1;i<=13;i++)
		{
			cout<<"* ";
		}
		cout<<"数字1-9,\'/\',\'*\',\'-\'分别可以放置对应选项\n";
		cout<<"金钱:"<<jq<<"                  "; 
}
void yb(int xj,int yj)
{
	if(x+xj!=0&&y+yj!=0&&x+xj!=bc+1&&y+yj!=bc+1)
	{
		if(fk[x+xj][y+yj]=="[]")
		{
			sfgz=1;
		} 
		if(fk[x+xj][y+yj]=="NI"||fk[x+xj][y+yj]=="CK"||fk[x+xj][y+yj]=="商"||fk[x+xj][y+yj]=="店")
		{
			sfsd=1;
		} 
		if(fk[x+xj][y+yj]=="  ")
		{
			if(sffk)
			{
				fk[x][y]=fkm;
				sffk=false;
			}
			else
				fk[x][y]="  ";
			fk[x+xj][y+yj]="我";
			x=x+xj;
			y=y+yj;
		}
		else
		{
			a=0; 
			if(fk[x+xj][y+yj]=="砖")
			{
				sk=sk+1;
				fk[x+xj][y+yj]="  "; 
			}
			if(fk[x+xj][y+yj]=="铁")
			{
				td=td+1;
				fk[x+xj][y+yj]="  ";
			}
			if(fk[x+xj][y+yj]=="木")
			{
				mt=mt+1;
				fk[x+xj][y+yj]="  ";
			}
			if(fk[x+xj][y+yj]=="石")
			{
				sk=sk+1;
				fk[x+xj][y+yj]="  "; 
			}
			if(fk[x+xj][y+yj]=="矿")
			{
				td=td+1;
				fk[x+xj][y+yj]="  ";
			}
			if(fk[x+xj][y+yj]=="树")
			{
				mt=mt+1;
				fk[x+xj][y+yj]="  ";
			}
			if(fk[x+xj][y+yj]=="床"||fk[x+xj][y]=="桌"||fk[x+xj][y]=="椅")
			{
				for(a=1;a<=10;a++)
				{
					if(bag[a]=="无")
					{
						bag[a]=fk[x+xj][y+yj];
						fk[x+xj][y+yj]="  ";
						a=0;
						break;
					}
				} 
				if(a)
					cout<<"背包满溢";
				else
					fk[x+xj][y]="  "; 
			}
		    if(fk[x+xj][y]=="木"||fk[x+xj][y+yj]=="床"||fk[x+xj][y+yj]=="桌"||fk[x+xj][y+yj]=="椅"||fk[x+xj][y+yj]=="树")
		    {
				if(!a)
				{
			    	if(ftl=="木")
			    	{
			            ftn=ftn-1; 
			            cout<<"你使用了木斧,耐久度减一\n";
						cout<<"正在为您挖掘中";
						Sleep(20);
						cout<<".";
						Sleep(20);
						cout<<".";
						Sleep(20);
						cout<<".";
						Sleep(20);
						cout<<".";
						Sleep(20);
						cout<<".";
						Sleep(20);
						cout<<".";
						fk[x+xj][y+yj]="  ";
					}
					if(ftl=="石")
			        {
			            ftn=ftn-1;
			            cout<<"你使用石斧,耐久度减一\n";
						cout<<"正在为您挖掘中";
						Sleep(10);
						cout<<".";
						Sleep(10);
						cout<<".";
						Sleep(10);
						cout<<".";
						Sleep(10);
						cout<<".";
						Sleep(10);
						cout<<".";
						Sleep(10);
						cout<<".";
						fk[x+xj][y+yj]="  ";
					}
			        if(ftl=="铁")
			        {
			            ftn=ftn-1;
			            cout<<"你使用铁斧,耐久度减一\n";
						cout<<"正在为您挖掘中";
						Sleep(5);
						cout<<".";
						Sleep(5);
						cout<<".";
						Sleep(5);
						cout<<".";
						Sleep(5);
						cout<<".";
						Sleep(5);
						cout<<".";
						Sleep(5);
						cout<<".";
						fk[x+xj][y+yj]="  ";
					}
					if(ftl=="无")
					{ 
						cout<<"您手无寸铁,挖掘过程需要等待\n";
						cout<<"正在为您挖掘中";
						Sleep(30);
						cout<<".";
						Sleep(30);
						cout<<".";
						Sleep(30);
						cout<<".";
						Sleep(30);
						cout<<".";
						Sleep(30);
						cout<<".";
						Sleep(30);
						cout<<".";
						fk[x+xj][y+yj]="  ";
					} 
				}
			}
			if(fk[x+xj][y+yj]=="铁"||fk[x+xj][y+yj]=="矿"||fk[x+xj][y+yj]=="石"||fk[x+xj][y+yj]=="砖")
			{
				if(gtl=="木")
			    {
					gtn=gtn-1;
			        cout<<"你使用了木镐,耐久度减一\n";
					cout<<"正在为您挖掘中";
					Sleep(20);
					cout<<".";
					Sleep(20);
					cout<<".";
					Sleep(20);
					cout<<".";
					Sleep(20);
					cout<<".";
					Sleep(20);
					cout<<".";
					Sleep(20);
					cout<<".";
					fk[x+xj][y+yj]="  ";
				}
				if(gtl=="石")
			    {
			        gtn=gtn-1;
			        cout<<"你使用石镐,耐久度减一\n";
					cout<<"正在为您挖掘中";
					Sleep(10);
					cout<<".";
					Sleep(10);
					cout<<".";
					Sleep(10);
					cout<<".";
					Sleep(10);
					cout<<".";
					Sleep(10);
					cout<<".";
					Sleep(10);
					cout<<".";
					fk[x+xj][y+yj]="  ";
				}
			    if(gtl=="铁")
			    {
					gtn=gtn-1;
			        cout<<"你使用了铁镐,耐久度减一\n";
					cout<<"正在为您挖掘中";
					Sleep(5);
					cout<<".";
					Sleep(5);
					cout<<".";
					Sleep(5);
					cout<<".";
					Sleep(5);
					cout<<".";
					Sleep(5);
					cout<<".";
					Sleep(5);
					cout<<".";
					fk[x+xj][y+yj]="  ";
			    }
				if(gtl=="无")
				{
					cout<<"您手无寸铁,挖掘过程需要等待\n";
					cout<<"正在为您挖掘中";
					Sleep(30);
					cout<<".";
					Sleep(30);
					cout<<".";
					Sleep(30);
					cout<<".";
					Sleep(30);
					cout<<".";
					Sleep(30);
					cout<<".";
					Sleep(30);
					cout<<".";
					fk[x+xj][y+yj]="  ";
				} 
			} 
		}
	}
} 
int main()
{
	system("color F0");
    Sleep(100);
    cout<<"你好,欢迎来到2D世界,\n";
    cout<<"请看向键盘上的WSAD键,\n他能控制你人物的移动,\n并且在你遇上方块时,\n若是普通方块帮你自动挖掘,\n若是交互方块则互动,\n";
    cout<<"按E回到出生点,\n";
    cout<<"ESC退出,\n"; 
    cout<<"交互方块:\n“[]” 制作\n“NI”、“CK”、“商”、“店” 交易。\n";
    cout<<"普通方块:\n“矿”、“石”、“树”\n“铁”、“砖”、“木”\n“桌”、“床”、“椅”\n";
    system("pause");
	bc=101;
	bccd=51;
	fk[11][1]="我";
	x=11;
	y=1;
	while(pd!=27)
	{
		if(ftn<=0)
		{
			ftl="无";ftn=0;ftnd=0; 
		}
		if(gtn<=0)
		{
			gtl="无";gtn=0;gtnd=0;
		}
    	system("cls");
		if(sfgz)
		{
			do
			{
				do
				{
					cout<<"制作:1\n修复:2\n拆除该方块:3\n退出:ESC\n";
					qtpd=_getch();
					system("cls");
					if(qtpd==27)
						break;
				}
				while(qtpd!='1'&&qtpd!='2');
				qtqtpd=27;
				sfgz=0; 
				do
				{
					if(qtpd=='1')
					{
						do
						{
							cout<<"1.木斧:2块木头\n";
							cout<<"2.木镐:3块木头\n";
							cout<<"3.石斧:一把木斧加上2块石头\n";
							cout<<"4.石镐:一把木镐加上3块石头\n";           
							cout<<"5.铁斧:一把木斧加上2块铁锭\n";
							cout<<"6.铁镐:一把木镐加上3块铁锭\n";
							cout<<"7.工作台:3块木头\n";
							cout<<"ESC键:退出\n";
							cout<<"你要制作?\n";
							qtqtpd=_getch();
						    system("cls");
						    switch(qtqtpd)
							{
								case '1':
								{
									if(mt>2)
									{
										if(ftl=="无")
										{
											ftl="木";
											ftn=100;
											ftnd=100;
											mt=mt-2;
											cout<<"正在为您制作中";
											Sleep(30);
											cout<<".";
											Sleep(30);
											cout<<".";
											Sleep(30);
											cout<<".";
											Sleep(30);
											cout<<".";
											Sleep(30);
											cout<<".";
											Sleep(30);
											cout<<".\n";  
										}
										else
										{
											cout<<"背包满溢\n"; 
										} 
									}
									else
									{
										cout<<"木材不够\n";
									}
								}
								break;
								case '2':
								{
									if(mt>3)
									{
										if(gtl=="无")
										{
											gtl="木";
											gtn=100;
											gtnd=100;
											mt=mt-3;
											cout<<"正在为您制作中";
											Sleep(30);
											cout<<".";
											Sleep(30);
											cout<<".";
											Sleep(30);
											cout<<".";
											Sleep(30);
											cout<<".";
											Sleep(30);
											cout<<".";
											Sleep(30);
											cout<<".\n";  
										}
										else
										{
											cout<<"背包满溢\n";
										} 
									}
									else
									{
										cout<<"木材不够\n";
									}
								}
								break;
								case '3':
								{
									if(ftl=="木") 
									{
										if(sk>2)
										{
											ftl="石";
											ftn=200;
											ftnd=200;
											sk=sk-2; 
											cout<<"正在为您制作中";
											Sleep(30);
											cout<<".";
											Sleep(30);
											cout<<".";
											Sleep(30);
											cout<<".";
											Sleep(30);
											cout<<".";
											Sleep(30);
											cout<<".";
											Sleep(30);
											cout<<".\n";  
										}
										else
										{
											cout<<"石头不够\n";
										}
									}
									else
									{
										cout<<"没有木斧\n";
									}
								}
								break;
								case '4':
								{
									if(gtl=="木") 
									{
										if(sk>3)
										{
											gtl="石";
											gtn=200;
											gtnd=200;
											sk=sk-3; 
											cout<<"正在为您制作中";
											Sleep(30);
											cout<<".";
											Sleep(30);
											cout<<".";
											Sleep(30);
											cout<<".";
											Sleep(30);
											cout<<".";
											Sleep(30);
											cout<<".";
											Sleep(30);
											cout<<".\n";  
										}
										else
										{
											cout<<"石头不够\n";
										}
									}
									else
									{
										if(gtl=="无")
										{
											cout<<"没有木镐\n";
										}
										else
										{
											cout<<"背包满溢\n";
										} 
									}
								}
								break;
								case '5':
								{
									if(ftl=="石") 
									{
										if(td>2)
										{
											ftl="铁";
											ftn=300;
											ftnd=300;
											td=td-2; 
											cout<<"正在为您制作中";
											Sleep(30);
											cout<<".";
											Sleep(30);
											cout<<".";
											Sleep(30);
											cout<<".";
											Sleep(30);
											cout<<".";
											Sleep(30);
											cout<<".";
											Sleep(30);
											cout<<".\n";  
										}
										else
										{
											cout<<"铁锭不够\n";
										}
									}
									else
									{
										if(ftl=="无"||ftl=="木")
										{
											cout<<"没有石斧\n";
										}
										else
										{
											cout<<"背包满溢\n";
										} 
									}
								}
								break;
								case '6':
								{
									if(gtl=="石") 
									{
										if(td>3)
										{
											gtl="铁";
											gtn=300;
											gtnd=300;
											td=td-3; 
											cout<<"正在为您制作中";
											Sleep(30);
											cout<<".";
											Sleep(30);
											cout<<".";
											Sleep(30);
											cout<<".";
											Sleep(30);
											cout<<".";
											Sleep(30);
											cout<<".";
											Sleep(30);
											cout<<".\n";  
										}
										else
										{
											cout<<"铁锭不够\n";
										}
									}
									else
									{
										if(gtl=="无"||gtl=="木")
										{
											cout<<"没有石镐\n";
										}
										else
										{
											cout<<"背包满溢\n";
										} 
									}
								}
								break;
								case '7':
								{
									if(mt>=3)
									{
										for(a=1;a<=10;a++)
										{
											if(bag[a]=="无") 
											{
												cout<<"正在为您制作中";
												Sleep(30);
												cout<<".";
												Sleep(30);
												cout<<".";
												Sleep(30);
												cout<<".";
												Sleep(30);
												cout<<".";
												Sleep(30);
												cout<<".";
												Sleep(30);
												cout<<".\n";   
												bag[a]="[]";
												a=0;
												mt-=3;
												break;
											}
										} 
										if(a)
										{
											cout<<"背包满溢\n";
										}
									}
									else
										cout<<"木头不够\n";
								}
								break;
							}
						} 
						while(qtqtpd!=27);
						
					}
					if(qtpd=='2')
					{
						do
						{  
							if((gtl=="无"||gtn==gtnd)&&ftn!=ftnd)
								cout<<"1."<<ftl<<"斧:"<<ftn<<"\n";
							if(gtl!="无"&&gtn!=gtnd)
								cout<<"1."<<gtl<<"镐:"<<gtn<<"\n";
							if(ftl!="无"&&ftn!=ftnd)
								cout<<"2."<<gtl<<"斧:"<<gtn<<"\n";
							if(gtn==gtnd&&ftn==ftnd)
								cout<<"您没有可修复的工具\n";
							cout<<"ESC键:退出\n";
							cout<<"注:一个资源可修复30耐久度\n";
							cout<<"你要修复?";
							qtpd=_getch();          
						    system("cls");
							if(qtpd=='1'&&ftn!=ftnd)
							{
								if(ftl=="木")
								{
									if(mt>0)
									{
										mt--;
										ftn+=30;
										if(ftn>100)
											ftn=100;
										cout<<"正在为您修复中";
										Sleep(30);
										cout<<".";
										Sleep(30);
										cout<<".";
										Sleep(30);
										cout<<".";
										Sleep(30);
										cout<<".";
										Sleep(30);
										cout<<".";
										Sleep(30);
										cout<<".\n";  
									} 
									else
										cout<<"木头不足\n";
								}
								if(ftl=="石")
								{
									if(mt>0)
									{
										sk--;
										ftn+=30;
										if(ftn>200)
											ftn=200;
										cout<<"正在为您修复中";
										Sleep(30);
										cout<<".";
										Sleep(30);
										cout<<".";
										Sleep(30);
										cout<<".";
										Sleep(30);
										cout<<".";
										Sleep(30);
										cout<<".";
										Sleep(30);
										cout<<".\n";  
									} 
									else
										cout<<"石块不足\n";
								}
								if(ftl=="铁")
								{
									if(td>0)
									{
										td--;
										ftn+=30;
										if(ftn>300)
											ftn=300;
										cout<<"正在为您修复中";
										Sleep(30);
										cout<<".";
										Sleep(30);
										cout<<".";
										Sleep(30);
										cout<<".";
										Sleep(30);
										cout<<".";
										Sleep(30);
										cout<<".";
										Sleep(30);
										cout<<".\n";  
									} 
									else
										cout<<"铁锭不足\n";
								}
							}
							if(gtn!=gtnd&&((ftn!=ftnd&&qtpd=='1')||(ftn==ftnd&&qtpd=='2')))
							{
								if(gtl=="木")
								{
									if(mt>0)
									{
										mt--;
										gtn+=30;
										if(gtn>100)
											gtn=100;
										cout<<"正在为您修复中";
										Sleep(30);
										cout<<".";
										Sleep(30);
										cout<<".";
										Sleep(30);
										cout<<".";
										Sleep(30);
										cout<<".";
										Sleep(30);
										cout<<".";
										Sleep(30);
										cout<<".\n";  
									} 
									else
										cout<<"木头不足\n";
								}
								if(gtl=="石")
								{
									if(mt>0)
									{
										sk--;
										ftn+=30;
										if(gtn>200)
											gtn=200;
										cout<<"正在为您修复中";
										Sleep(30);
										cout<<".";
										Sleep(30);
										cout<<".";
										Sleep(30);
										cout<<".";
										Sleep(30);
										cout<<".";
										Sleep(30);
										cout<<".";
										Sleep(30);
										cout<<".\n";  
									} 
									else
										cout<<"石块不足\n";
								}
								if(gtl=="铁")
								{
									if(td>0)
									{
										td--;
										ftn+=30;
										if(gtn>300)
											gtn=300;
										cout<<"正在为您修复中";
										Sleep(30);
										cout<<".";
										Sleep(30);
										cout<<".";
										Sleep(30);
										cout<<".";
										Sleep(30);
										cout<<".";
										Sleep(30);
										cout<<".";
										Sleep(30);
										cout<<".\n";  
									} 
									else
										cout<<"铁锭不足\n";
								}
							}
						} 
						while(qtpd!=27);
					}
					if(qtpd=='3')
					{
						switch(pd)
						{
							case 'w':
							{
								for(a=1;a<=10;a++)
								{
									if(bag[a]=="无") 
									{
										cout<<"正在为您拆除中";
										Sleep(30);
										cout<<".";
										Sleep(30);
										cout<<".";
										Sleep(30);
										cout<<".";
										Sleep(30);
										cout<<".";
										Sleep(30);
										cout<<".";
										Sleep(30);
										cout<<".\n";   
										bag[a]="[]";
										fk[x-1][y]="  ";
										a=0;
										mt-=3;
										break;
									}
								} 
								if(a)
								{
									cout<<"背包满溢\n";
								}
							}
							break;
							case 's':
							{
								for(a=1;a<=10;a++)
								{
									if(bag[a]=="无") 
									{
										cout<<"正在为您拆除中";
										Sleep(30);
										cout<<".";
										Sleep(30);
										cout<<".";
										Sleep(30);
										cout<<".";
										Sleep(30);
										cout<<".";
										Sleep(30);
										cout<<".";
										Sleep(30);
										cout<<".\n";   
										bag[a]="[]";
										fk[x+1][y]="  ";
										a=0;
										mt-=3;
										break;
									}
								} 
								if(a)
								{
									cout<<"背包满溢\n";
								}
							}
							break;
							case 'a':
							{
								for(a=1;a<=10;a++)
								{
									if(bag[a]=="无") 
									{
										cout<<"正在为您拆除中";
										Sleep(30);
										cout<<".";
										Sleep(30);
										cout<<".";
										Sleep(30);
										cout<<".";
										Sleep(30);
										cout<<".";
										Sleep(30);
										cout<<".";
										Sleep(30);
										cout<<".\n";   
										bag[a]="[]";
										fk[x][y-1]="  ";
										a=0;
										mt-=3;
										break;
									}
								} 
								if(a)
								{
									cout<<"背包满溢\n";
								}
							}
							break;
							case 'd':
							{
								for(a=1;a<=10;a++)
								{
									if(bag[a]=="无") 
									{
										cout<<"正在为您拆除中";
										Sleep(30);
										cout<<".";
										Sleep(30);
										cout<<".";
										Sleep(30);
										cout<<".";
										Sleep(30);
										cout<<".";
										Sleep(30);
										cout<<".";
										Sleep(30);
										cout<<".\n";   
										bag[a]="[]";
										fk[x][y+1]="  ";
										a=0;
										mt-=3;
										break;
									}
								} 
								if(a)
								{
									cout<<"背包满溢\n";
								}
							}
							break;
						}
					}
				}
				while(qtqtpd!=27);
			}
			while(qtpd!=27);
			Sleep(100);
    		system("cls");
		}
		if(sfsd)
		{
			sfsd=0; 
			do
			{
				do
				{
					cout<<"金钱:"<<jq<<"\n买:1\n卖:2\n退出:ESC\n";
					qtpd=_getch();
					system("cls");
					if(qtpd==27)
						break;
				}
				while(qtpd!='1'&&qtpd!='2'); 
				qtqtpd=27;
				do
				{
					if(qtpd=='1')
					{
						cout<<"金钱:"<<jq<<"\n"; 
						cout<<"退出:ESC\n";
						cout<<"椅:10块\n";
						cout<<"桌:20块\n";
						cout<<"床:30块\n";
						cout<<"木:2块:"<<mt<<"\n";
						cout<<"石:4块:"<<sk<<"\n";
						cout<<"铁:6块:"<<td<<"\n";
						qtqtpd=_getch();
						system("cls");
					}
					if(qtpd=='2')
					{
						cout<<"金钱:"<<jq<<"\n"; 
						cout<<"退出:ESC\n";
						cout<<"椅:5块\n";
						cout<<"桌:10块\n";
						cout<<"床:15块\n";
						cout<<"木:1块:"<<mt<<"\n";
						cout<<"石:2块:"<<sk<<"\n";
						cout<<"铁:3块:"<<td<<"\n";
						qtqtpd=_getch();
						system("cls");
					}
					if(qtpd=='1')
					{
						switch(qtqtpd)
						{
							case '1':
							{
								if(jq<10)
								{
									cout<<"金钱不够\n"; 
								}
								else
								{
									for(a=1;a<=10;a++)
									{
										if(bag[a]=="无") 
										{
											cout<<"正在为您交易中";
											Sleep(30);
											cout<<".";
											Sleep(30);
											cout<<".";
											Sleep(30);
											cout<<".";
											Sleep(30);
											cout<<".";
											Sleep(30);
											cout<<".";
											Sleep(30);
											cout<<".\n";   
											bag[a]="椅";
											a=0;
											jq-=10;
											break;
										}
									} 
									if(a)
									{
										cout<<"背包满溢\n";
									}
								}
							}
							break;
							case '2':
							{
								if(jq<20)
								{
									cout<<"金钱不够\n"; 
								}
								else
								{
									for(a=1;a<=10;a++)
									{
										if(bag[a]=="无") 
										{
											cout<<"正在为您交易中";
											Sleep(30);
											cout<<".";
											Sleep(30);
											cout<<".";
											Sleep(30);
											cout<<".";
											Sleep(30);
											cout<<".";
											Sleep(30);
											cout<<".";
											Sleep(30);
											cout<<".\n";  
											bag[a]="桌";
											a=0;
											jq-=10;
											break;
										}
									} 
									if(a)
									{
										cout<<"背包满溢\n";
									}
								}
							}
							break;
							case '3':
							{
								if(jq<30)
								{
									cout<<"金钱不够\n"; 
								}
								else
								{
									for(a=1;a<=10;a++)
									{
										if(bag[a]=="无") 
										{
											cout<<"正在为您交易中";
											Sleep(30);
											cout<<".";
											Sleep(30);
											cout<<".";
											Sleep(30);
											cout<<".";
											Sleep(30);
											cout<<".";
											Sleep(30);
											cout<<".";
											Sleep(30); 
											cout<<".";  
											bag[a]="床\n";
											a=0;
											jq-=10;
											break;
										}
									} 
									if(a)
									{
										cout<<"背包满溢\n";
									}
								}
							}
							break;
							case '4':
							{
								if(jq<2)
								{
									cout<<"金钱不够\n"; 
								}
								else
								{
									cout<<"正在为您交易中";
									Sleep(30);
									cout<<".";
									Sleep(30);
									cout<<".";
									Sleep(30);
									cout<<".";
									Sleep(30);
									cout<<".";
									Sleep(30);
									cout<<".";
									Sleep(30);
									cout<<".\n";  
									jq-=2;
									mt+=1;
								}
							}
							break;
							case '5':
							{
								if(jq<4)
								{
									cout<<"金钱不够\n"; 
								}
								else
								{
									cout<<"正在为您交易中";
									Sleep(30);
									cout<<".";
									Sleep(30);
									cout<<".";
									Sleep(30);
									cout<<".";
									Sleep(30);
									cout<<".";
									Sleep(30);
									cout<<".";
									Sleep(30);
									cout<<".\n";  
									jq-=4;
									sk+=1;
								}
							}
							break;
							case '6':
							{
								if(jq<6)
								{
									cout<<"金钱不够\n"; 
								}
								else
								{
									cout<<"正在为您交易中";
									Sleep(30);
									cout<<".";
									Sleep(30);
									cout<<".";
									Sleep(30);
									cout<<".";
									Sleep(30);
									cout<<".";
									Sleep(30);
									cout<<".";
									Sleep(30);
									cout<<".\n";  
									jq-=6;
									td+=1;
								}
							}
							break;
						}
					}
					if(qtpd=='2')
					{
						switch(qtqtpd)
						{
							case '1':
							{
								for(a=1;a<=10;a++)
									if(bag[a]=="椅")
									{
										bag[a]="无";
										a=0;
										cout<<"正在为您交易中";
										Sleep(30);
										cout<<".";
										Sleep(30);
										cout<<".";
										Sleep(30);
										cout<<".";
										Sleep(30);
										cout<<".";
										Sleep(30);
										cout<<".";
										Sleep(30);
										cout<<".\n";  
										jq+=5;
										break; 
									}
								if(a!=0)
									cout<<"变卖失败\n";
							}
							break;
							case '2':
							{
								for(a=1;a<=10;a++)
									if(bag[a]=="桌")
									{
										bag[a]="无";
										a=0;
										cout<<"正在为您交易中";
										Sleep(30);
										cout<<".";
										Sleep(30);
										cout<<".";
										Sleep(30);
										cout<<".";
										Sleep(30);
										cout<<".";
										Sleep(30);
										cout<<".";
										Sleep(30);
										cout<<".\n";  
										jq+=5;
										break; 
									}
								if(a!=0)
									cout<<"变卖失败\n";
							}
							break;
							case '3':
							{
								for(a=1;a<=10;a++)
									if(bag[a]=="床")
									{
										bag[a]="无";
										a=0;
										cout<<"正在为您交易中";
										Sleep(30);
										cout<<".";
										Sleep(30);
										cout<<".";
										Sleep(30);
										cout<<".";
										Sleep(30);
										cout<<".";
										Sleep(30);
										cout<<".";
										Sleep(30);
										cout<<".\n";  
										jq+=5;
										break; 
									}
								if(a!=0)
									cout<<"变卖失败\n";
							}
							break;
							case '4':
							{
								if(mt<=0)
									cout<<"变卖失败\n";
								else
								{
									cout<<"正在为您交易中";
									Sleep(30);
									cout<<".";
									Sleep(30);
									cout<<".";
									Sleep(30);
									cout<<".";
									Sleep(30);
									cout<<".";
									Sleep(30);
									cout<<".";
									Sleep(30);
									cout<<".\n";  
									mt--; 
									jq+=1;
								}
							}
							break;
							case '5':
							{
								if(sk<=0)
									cout<<"变卖失败\n";
								else
								{
									cout<<"正在为您交易中";
									Sleep(30);
									cout<<".";
									Sleep(30);
									cout<<".";
									Sleep(30);
									cout<<".";
									Sleep(30);
									cout<<".";
									Sleep(30);
									cout<<".";
									Sleep(30);
									cout<<".";  
									sk--; 
									jq+=2;
								}
							}
							break;
							case '6':
							{
								if(td<=0)
									cout<<"变卖失败\n";
								else
								{
									cout<<"正在为您交易中";
									Sleep(30);
									cout<<".";
									Sleep(30);
									cout<<".";
									Sleep(30);
									cout<<".";
									Sleep(30);
									cout<<".";
									Sleep(30);
									cout<<".";
									Sleep(30);
									cout<<".\n";  
									td--; 
									jq+=3;
								}
							}
							break;
						}
					}
				}
				while(qtqtpd!=27);
			}
			while(qtpd!=27);
	    	system("cls");
		}
		sx();
		pd=_getch();
		if(pd==81||pd==87||pd==69||pd==65||pd==83||pd==68)
		{
			pd+=32;
		}
		switch((int)pd)
		{ 
			case 27:
			{
        		system("cls");
				cout<<"正在为您退出中.";
				Sleep(500);
				cout<<".";
				Sleep(500);
				cout<<".";
				Sleep(500);
				cout<<".";
				Sleep(500);
				cout<<".";
				Sleep(500);
				cout<<".";
			}
			break;
			case 119:
				yb(-1,0);
			break;
			case 115:
				yb(1,0);
			break;
			case 97:
				yb(0,-1);
			break;
			case 100:
				yb(0,1);
			break;
			case 101:
			{
				fk[x][y]="  "; 
				fk[11][1]="我";
				x=11;
				y=1;
				cout<<"正在回城";
				Sleep(30);
				cout<<".";
				Sleep(30);
				cout<<".";
				Sleep(30);
				cout<<".";
				Sleep(30);
				cout<<".";
				Sleep(30);
				cout<<".";
				Sleep(30);
				cout<<".";  
			}
			break;
			case '/':
			{
				if(sffk)
			    	cout<<"你的脚下已有方块";
				else
				{
					if(mt>=0)
					{
						sffk=true;
						mt-=1;
						fkm="木";
						cout<<"正在为您放置中";
						Sleep(30);
						cout<<".";
						Sleep(30);
						cout<<".";
						Sleep(30);
						cout<<".";
						Sleep(30);
						cout<<".";
						Sleep(30);
						cout<<".";
						Sleep(30);
						cout<<".";  
					}
					else
						cout<<"木头不足";
				} 
			}
			break;
			case '*':
			{
				if(sffk)
			    	cout<<"你的脚下已有方块";
				else
				{
					if(sk>=0)
					{
						sffk=true;
						sk-=1;
						fkm="砖";
						cout<<"正在为您放置中";
						Sleep(30);
						cout<<".";
						Sleep(30);
						cout<<".";
						Sleep(30);
						cout<<".";
						Sleep(30);
						cout<<".";
						Sleep(30);
						cout<<".";
						Sleep(30);
						cout<<".";  
					}
					else
						cout<<"石头不足";
				} 
			}
			break;
			case '-':
			{
				if(sffk)
			    	cout<<"你的脚下已有方块";
				else
				{
					if(td>=0)
					{
						sffk=true;
						td-=1;
						fkm="铁";
						cout<<"正在为您放置中";
						Sleep(30);
						cout<<".";
						Sleep(30);
						cout<<".";
						Sleep(30);
						cout<<".";
						Sleep(30);
						cout<<".";
						Sleep(30);
						cout<<".";
						Sleep(30);
						cout<<".";  
					}
					else
						cout<<"铁锭不足"; 
				} 
			}
			break;
			default :
			{
				if(pd>=49&&pd<=57)
					if(sffk)
			    		cout<<"你的脚下已有方块";
					else
					{
						if(pd==48)
							pd=58;
						if(bag[pd-48]=="无")
							cout<<"没有物品";
						else
						{
							sffk=true;
							fkm=bag[pd-48];
							bag[pd-48]="无";
							cout<<"正在为您放置中";
							Sleep(30);
							cout<<".";
							Sleep(30);
							cout<<".";
							Sleep(30);
							cout<<".";
							Sleep(30);
							cout<<".";
							Sleep(30);
							cout<<".";
							Sleep(30);
							cout<<".";  
						} 
					} 
			}
		}
	}
	return 0;
}

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值