1.主角的简单移动
static void SimpleMoveToActor(AController* Controller, const AActor* Goal); static void SimpleMoveToLocation(AController* Controller, const FVector& Goal);
2.模拟键盘输入
bool APlayerController::InputKey(const FInputKeyParams& Params)
1.主角的简单移动
static void SimpleMoveToActor(AController* Controller, const AActor* Goal); static void SimpleMoveToLocation(AController* Controller, const FVector& Goal);
2.模拟键盘输入
bool APlayerController::InputKey(const FInputKeyParams& Params)