【参考】http://www.unitymanual.com/thread-15203-1-1.html
using UnityEngine;
using System.Collections;
using System.IO;
public class LoadTextures : MonoBehaviour {
public Texture2D[] img; //将读取的图片付给这个数组
int L=0;//临时变量,记录当前读取文件夹下的图片数量
void OnEnable()
{
StartCoroutine(loadImages());
}
IEnumerator loadImages()
{
string[] filePaths = Directory.GetFiles(@"D:\img", "*.jpg");//获取全部图片路径//返回指定目录中文件的名称(包括其路径)
img=new Texture2D[filePaths.Length];
foreach (string file in filePaths)
{
WWW www = new WWW("file://" + file);
yield return www;
L+=1;
img[L-1]=www.texture;
}
}
}