1、创建项目,准备资源;
2、了解塔防游戏的玩法和逻辑;
3、屏幕适配和缩放:
glview->setDesignResolutionSize(1136.0f,640.0f, ResolutionPolicy::FIXED_HEIGHT);
Director::getInstance()->setContentScaleFactor(864.0f/640.0f);
4、添加场景跳转:
auto scene = MenuScene::createScene();
// run
director->runWithScene(scene);
5、加载地图:
auto map=TXMTiledMap::create(“tilemap0.txm”);
This->addChild(map);