void pushBasicInfo2Lua()
{
lua_State* L = LuaEngine::getInstance()->getLuaStack()->getLuaState(); //获得Lua状态机
//lua_newtable(L);
lua_pushstring(L, "userid");
lua_pushnumber(L, 150700);
lua_settable(L, -3);//弹出key,value,并设置到subtable
lua_pushstring(L, "nickname");
lua_pushstring(L, "ycc");
lua_settable(L, -3);
lua_pushstring(L, "bean");
lua_pushnumber(L, 1000);
lua_settable(L, -3);
{
lua_State* L = LuaEngine::getInstance()->getLuaStack()->getLuaState(); //获得Lua状态机
//lua_newtable(L);
lua_pushstring(L, "userid");
lua_pushnumber(L, 150700);
lua_settable(L, -3);//弹出key,value,并设置到subtable
lua_pushstring(L, "nickname");
lua_pushstring(L, "ycc");
lua_settable(L, -3);
lua_pushstring(L, "bean");
lua_pushnumber(L, 1000);
lua_settable(L, -3);