概述
使用很多的一种设计模式,将命令或者事件封装成对象,让其成为一个中间件,从而实现将命令请求者与实现者解耦的目的,使命令的产生和执行这两个过程在不同的地方发生。
代码实现
class order{
public:
virtual void execute()=0;
}
class MoveFoward:public order{
public:
void execute(){
std::cout<<"The robot is moving foward!"<<std:endl;
}
}
class MoveBack:public order{
public:
void execute(){
std::cout<<"The robot is moving back!"<<std:endl;
}
}
class Broke{
public:
void takeOrder(order* ord){
orders.push(ord);
}
void placeOrder(){
for(auto &k:orders)
k->execute();
orders.clear();
}
private:
std::vector<order*> orders;
}
void main(){
order movefoward=new MoveFoward();
order moveback=new MoveBack();
Broke broke;
broke.takeOrder(movefoward);
broke.takeOrder(moveback);
broke.placeOrder();
}