游戏基础015---人工智能-追逐移动

代码地址:http://download.csdn.net/detail/liu_liu213/4027074

/************************************************************************/
/* 
人工智能理论:
类神经网络:以多个连结处理器负责不同单元处理,仿真人类大脑思考与学习
能力的人工智能理论。
基因算法:利用仿真自然界适者生存的进化原理,对于问题产生最佳解决方案
的人工智能理论。
模糊逻辑:以一种判断推理(if-else)方式来产生最佳猜测的决定,有别于一般
数学运算为基础的人工智能理论。

*/
/************************************************************************//
#include "stdafx.h"

//全局变量声明
HINSTANCE hInst;
HBITMAP bg,ship,bird;
HDC		hdc,mdc,bufdc;
HWND	hWnd;
DWORD	tPre,tNow;
int		x,y,nowX,nowY;
int		w=0;
POINT	p[3];


//全局函数
void MyPaint(HDC);
ATOM				MyRegisterClass(HINSTANCE hInstance);
BOOL				InitInstance(HINSTANCE, int);
LRESULT CALLBACK	WndProc(HWND, UINT, WPARAM, LPARAM);

//****程序入口**************************************
int APIENTRY WinMain(HINSTANCE hInstance,
                     HINSTANCE hPrevInstance,
                     LPSTR     lpCmdLine,
                     int       nCmdShow)
{
	MSG msg;

	MyRegisterClass(hInstance);

	//运行初始化函数
	if (!InitInstance (hInstance, nCmdShow)) 
	{
		return FALSE;
	}

	//游戏循环
	while (msg.message != WM_QUIT) 
	{
		if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
		{
			TranslateMessage(&msg);
			DispatchMessage(&msg);
		}
		else
		{
			tNow = GetTickCount();
			if (tNow-tPre >= 40)
			{
				MyPaint(hdc);
			}
		}

	}

	return msg.wParam;
}

//****定义及注册窗口类别函数*************************
ATOM MyRegisterClass(HINSTANCE hInstance)
{
	WNDCLASSEX wcex;

	wcex.cbSize = sizeof(WNDCLASSEX); 
	wcex.style			= CS_HREDRAW | CS_VREDRAW;
	wcex.lpfnWndProc	= (WNDPROC)WndProc;
	wcex.cbClsExtra		= 0;
	wcex.cbWndExtra		= 0;
	wcex.hInstance		= hInstance;
	wcex.hIcon			= NULL;
	wcex.hCursor		= NULL;
	wcex.hCursor		= LoadCursor(NULL, IDC_ARROW);
	wcex.hbrBackground	= (HBRUSH)(COLOR_WINDOW+1);
	wcex.lpszMenuName	= NULL;
	wcex.lpszClassName	= "canvas";  //类别名称
	wcex.hIconSm		= NULL;

	return RegisterClassEx(&wcex);
}

//****初始化*************************************
// 1.设定飞机初始位置
// 2.设定鼠标光标位置及隐藏
// 3.限制鼠标光标移动区域
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
	HBITMAP bmp;
	POINT pt,lt,rb;
	RECT	rect;

	hInst = hInstance;

	hWnd = CreateWindow("canvas", "绘图窗口" , WS_OVERLAPPEDWINDOW,
		CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);

	if (!hWnd)
	{
		return FALSE;
	}

	MoveWindow(hWnd,10,10,600,450,true);
	ShowWindow(hWnd, nCmdShow);
	UpdateWindow(hWnd);

	hdc = GetDC(hWnd);
	mdc = CreateCompatibleDC(hdc);
	bufdc = CreateCompatibleDC(hdc);

	bmp = CreateCompatibleBitmap(hdc,640,480);
	SelectObject(mdc,bmp);

	bg = (HBITMAP)LoadImage(NULL,"bg.bmp",IMAGE_BITMAP,648,480,LR_LOADFROMFILE);
	ship = (HBITMAP)LoadImage(NULL,"ship.bmp",IMAGE_BITMAP,100,148,LR_LOADFROMFILE);
	bird = (HBITMAP)LoadImage(NULL,"bird.bmp",IMAGE_BITMAP,122,122,LR_LOADFROMFILE);

	x = 300;
	y = 300;
	nowX = 300;
	nowY = 300;

	//设定鼠标光标位置
	pt.x = 300;
	pt.y = 300;
	ClientToScreen(hWnd,&pt);
	SetCursorPos(pt.x,pt.y);

	ShowCursor(false);//隐藏光标

	//限制光标移动区域
	GetClientRect(hWnd,&rect);
	lt.x = rect.left;
	lt.y = rect.top;
	rb.x = rect.right;
	rb.y = rect.bottom;
	ClientToScreen(hWnd,<);
	ClientToScreen(hWnd,&rb);
	rect.left = lt.x;
	rect.top = lt.y;
	rect.right = rb.x;
	rect.bottom = rb.y;
	ClipCursor(&rect);

	p[0].x = 30;
	p[0].y = 100;

	p[1].x = 250;
	p[1].y = 250;

	p[2].x = 500;
	p[2].y = 400;

	MyPaint(hdc);

	return TRUE;
}

/************************************************************************/
/*
1.设定飞机坐标并进行贴图
2.设定小鸟坐标并进行贴图
*/
/************************************************************************/
void MyPaint(HDC hdc)
{
	int i;

	SelectObject(bufdc,bg);
	BitBlt(mdc,0,0,w,480,bufdc,640-w,0,SRCCOPY);
	BitBlt(mdc,w,0,640-w,480,bufdc,0,0,SRCCOPY);

	if(nowX < x)
	{
		nowX += 10;
		if(nowX > x)
			nowX = x;
	}
	else
	{
		nowX -=10;
		if(nowX < x)
			nowX = x;
	}

	if(nowY < y)
	{
		nowY += 10;
		if(nowY > y)
			nowY = y;
	}
	else
	{
		nowY -= 10;
		if(nowY < y)
			nowY = y;
	}
	SelectObject(bufdc,ship);
	BitBlt(mdc,nowX,nowY,100,74,bufdc,0,74,SRCAND);
	BitBlt(mdc,nowX,nowY,100,74,bufdc,0,0,SRCPAINT);

	//贴小鸟图
	SelectObject(bufdc,bird);
	for(i=0;i<3;i++)
	{
		if(rand()%3 != 1)		//设定2/3几率进行追踪
		{
			if(p[i].y > nowY-16)
				p[i].y -= 5;
			else
				p[i].y += 5;

			if(p[i].x > nowX-25)
				p[i].x -= 5;
			else
				p[i].x += 5;
		}

		if(p[i].x > nowX-25)    //判断小鸟移动方向
		{
			BitBlt(mdc,p[i].x,p[i].y,61,61,bufdc,61,61,SRCAND);
			BitBlt(mdc,p[i].x,p[i].y,61,61,bufdc,0,61,SRCPAINT);
		}
		else
		{
			BitBlt(mdc,p[i].x,p[i].y,61,61,bufdc,61,0,SRCAND);
			BitBlt(mdc,p[i].x,p[i].y,61,61,bufdc,0,0,SRCPAINT);
		}
	}

	BitBlt(hdc,0,0,640,480,mdc,0,0,SRCCOPY);

	tPre = GetTickCount();

	w += 10;
	if(w==640)
		w = 0;
}


//****回调函数***********************************
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
	switch (message)
	{
	case WM_KEYDOWN:			
		if(wParam==VK_ESCAPE)		
			PostQuitMessage(0);
		break;
	case WM_MOUSEMOVE:
		x = LOWORD(lParam);			
		if(x > 530)
			x = 530;
		else if(x < 0)
			x = 0;

		y = HIWORD(lParam);		
		if(y > 380)
			y = 380;
		else if(y < 0)
			y = 0;

		break;
	case WM_DESTROY:				
		ClipCursor(NULL);

		DeleteDC(mdc);
		DeleteDC(bufdc);
		DeleteObject(bg);
		DeleteObject(ship);
		DeleteObject(bird);
		ReleaseDC(hWnd,hdc);

		PostQuitMessage(0);
		break;
	default:					
		return DefWindowProc(hWnd, message, wParam, lParam);
	}
	return 0;
}


 

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