main.c //游戏逻辑
minesweeper_geme.c //游戏逻辑中的函数实现
minesweeper_geme.h //游戏需要的数据类型和函数声明
main.c
#include "minesweeper_game.h"
//游戏菜单
void menu()
{
printf("*********************\n");
printf("*** 1. play ***\n");
printf("*** 2. exit ***\n");
printf("*********************\n");
}
//扫雷游戏逻辑
void minesweeper_game()
{
//存放布置好的雷
char mine[ROWS][COLS] = { 0 };
//存放排查出的雷的信息
char show[ROWS][COLS] = { 0 };
//初始化棋盘
init_board(mine, ROWS, COLS, '0');
init_board(show, ROWS, COLS, '*');
//布置雷
set_mine(mine, ROW, COL);
//打印棋盘
//display_board(mine, ROW, COL);
display_board(show, ROW, COL);
//排查雷
find_mine(mine, show, ROW, COL);
}
int main()
{
int input = 0;
do
{
menu();
srand((unsigned int)time(NULL));
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
minesweeper_game();
break;
case 0:
printf("------退出游戏------\n");
break;
default:
printf("选择错误!请选择1或0\n");
break;
}
} while (input);
return 0;
}
minesweeper_geme.c
#include "minesweeper_game.h"
void init_board(char board[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
for (i = 0; i < rows; ++i)
{
int j = 0;
for (j = 0; j < cols; ++j)
{
board[i][j] = set;
}
}
}
void display_board(char board[ROWS][COLS], int row, int col)
{
int i = 0;
printf("-------扫雷-------\n");
for (i = 0; i <= COL; ++i)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; ++i)
{
printf("%d ", i);
int j = 0;
for (j = 1; j <= col; ++j)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
void set_mine(char mine[ROWS][COLS], int row, int col)
{
//布置10个雷
//生成随机的坐标,布置雷
int count = EASY_COUNT;
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if ('0' == mine[x][y])
{
mine[x][y] = '1';
--count;
}
}
}
void find_mine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (win < row*col - EASY_COUNT)
{
printf("请输入要排查的坐标:");
scanf("%d %d", &x, &y);
if (x > 0 && x <= row && y > 0 && y <= col)
{
if ('0' == mine[x][y])
{
//该坐标不是雷,就统计这个坐标周围有几个雷
show[x][y] = get_mine_count(mine, x, y);
display_board(show, ROW, COL);
++win;
}
else
{
printf("很遗憾!你被炸死了!\n");
display_board(mine, ROW, COL);
break;
}
}
else
{
printf("输入的坐标非法!请重新输入!\n");
}
}
if (win == row*col - EASY_COUNT)
{
printf("恭喜你!扫雷成功!\n");
}
}
//方法1
int get_mine_count(char mine[ROWS][COLS], int x, int y)
{
int round_mine_count = 0;
int i = 0;
for (i = x - 1; i <= x + 1; ++i)
{
int j = 0;
for (j = y - 1; j <= y + 1; ++j)
{
if ('1' == mine[i][j])
{
++round_mine_count;
}
}
}
return round_mine_count + '0';
}
//方法2
//int get_mine_count(char mine[ROWS][COLS], int x, int y)
//{
// int round_mine_count = 0;
// int i = 0;
// for (i = x - 1; i <= x + 1; ++i)
// {
// int j = 0;
// for (j = y - 1; j <= y + 1; ++j)
// {
// round_mine_count += mine[i][j] - '0';
// }
// }
//
// return round_mine_count + '0';
//}
//方法3
//int get_mine_count(char mine[ROWS][COLS], int x, int y)
//{
// return mine[x - 1][y - 1] +
// mine[x - 1][y] +
// mine[x - 1][y + 1] +
// mine[x][y - 1] +
// mine[x][y + 1] +
// mine[x + 1][y - 1] +
// mine[x + 1][y] +
// mine[x + 1][y + 1] -
// '0' * 7;
//}
minesweeper_geme.h
#pragma once
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 10
//菜单
void menu();
//扫雷游戏逻辑
void minesweeper_game();
//初始化棋盘
void init_board(char board[ROWS][COLS], int rows, int cols, char set);
//打印棋盘
void display_board(char board[ROWS][COLS], int row, int col);
//布置雷
void set_mine(char mine[ROWS][COLS], int row, int col);
//排查雷
void find_mine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
//统计周围雷的数量
int get_mine_count(char mine[ROWS][COLS], int x, int y);