Opengl中可以为每个顶点设置颜色,顶点之间的线或者面的颜色自动通过插值得到。
glBegin(GL_TRIANGLES);
glColor3f(1.0f, 0.0f, 0.0f);
glVertex3f(10.0f, 100.0f, 0.0f);
glColor3f(0.0f, 1.0f, 0.0f);
glVertex3f(50.0f, 50.0f, 0.0f);
glColor3f(0.0f, 0.0f, 1.0f);
glVertex3f(60.0f, 100.0f, 0.0f);
glEnd();
面默认的绘制方式为填充,即glPolygonMode(GL_FRONT_AND_BACK, GL_FILL)。绘制结果如图:
设置glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)。绘制结果如图:
设置glPolygonMode(GL_FRONT_AND_BACK, GL_POINT)。绘制结果如图: