滚动列表在游戏中也很常见,比如排行榜 、充值记录等,在这些场景中,都有共同的特点, 那就是:数据量大 , 结构相同。
在cocoscreator 中,没有现成的 Listview 控件, 无奈之下, 只能自己动手 用ScrollView 来实现一个。这样,有类似需求的朋友,能专注业务功能的开发,就不用重复造轮了。
⚠️ 文末附 ListView.ts 完整源码, 可直接拿去使用。
下面以排行榜Listview 实现为例,进行详细说明。
ListView 实现效果:
ListView 实现原理:
ListView 实现方式,类似 Android的 ListView 。
采用了AbsAdapter 适配器,用于设置数据,更新视图页面,获取数据数量,计算 item 显示位置等。
采用了 ScrollView 配合 item 预制体Prefab 来实现,动态生成列表项, 支持调整 item 项的间距,支持横向和竖向滚动 。
ListView 还设计了简单的上/下拉通知, 只需要初始化时设置相应回调方法即可。
使用步骤:
step 1 ,在creator层级管理器中,新建 ScrollView 节点,并做如下配置:
这里命名为 sore_rank_listview
step 2 ,独立新建一个item 预制体文件
这里命名为:score_rank_item ,添加了以下属性和布局
step 3 ,在层级管理器中,选择score_rank_item 节点,然后在creator属性检查器中,挂载ScoreRankItem.ts 脚本,并做如下属性配置:
step 4 ,在层级管理器中,选择Listview 节点,然后在creator属性检查器中,挂载Listview.ts 脚本,并做如下配置:
参数解释:
- Spacing :用来约定item 之间的间距
- SpawnCount: 用来约定超过可见区域的额外显示项数,可以调整滚动时的平滑性。
- Item Template :独立的item 预制体
- scroollview : 滚动条控件,在这里和 listview 控件是同一个节点
step 5 ,根据排行榜显示内容,我们准备了一个数据结构
export class RankItemData {
/** 用户ID */
userid:number;
/** 用户昵称 */
nickName:string;
/** 排行名次 */
topLevel:number;
/** 自定义头像id */
faceid:number;
/** VIP */
vipLevel:number;
/** 金币 */
score:number;
reset(){
this.userid = 0;
this.nickName = '';
this.topLevel = 0;
this.faceid = 0;
this.vipLevel = 0;
this.score = 0;
}
}
step 6 ,我们需要准备数据列表或者是数组
// 离线测试代码
let datas:Array<RankItemData>= new Array<RankItemData>;
for(let i=0;i<100;i++)
{
let itemData:RankItemData = new RankItemData();
itemData.userid = 1000+i;
itemData.faceid= 1;
itemData.nickName="userName"+i;
itemData.topLevel = i+1;
itemData.vipLevel = i % 7 + 1;
itemData.score = (101 - i)*10000;
datas[i] = itemData;
}
step 7 ,我们需要一个数据到Item的适配层, ListView 组件类中提供了一个基类AbsAdapter ,我们实现它。
只需要继承此类,重写updateView()函数,对相应索引的itemComponent进行数据设置即可:
class ScoreRankListAdapter extends AbsAdapter {
updateView(item:Node, posIndex: number) {
let comp = item.getComponent(ScoreRankItemComp);
if (comp) {
let data = this.getItem(posIndex);
comp.setData(this.getItem(posIndex));
}
}
}
step 8,数据显示和更新
@property(ListView)
private scoreRankListView:ListView;
private _scoreRankListAdapter: ScoreRankListAdapter | null = null;
get scoreRankListAdapter(): ScoreRankListAdapter {
if (!this._scoreRankListAdapter) {
this._scoreRankListAdapter = new ScoreRankListAdapter();
}
return this._scoreRankListAdapter;
}
this.scoreRankListAdapter.setDataSet(args);
this.scoreRankListView.setAdapter(this.scoreRankListAdapter);
step 9、ScoreRankItem.ts 源码
import { _decorator,Component,Label, Sprite} from "cc";
const { ccclass, property } = _decorator;
@ccclass
export class ScoreRankItem extends Component {
@property(Label)
private labelLevel!:Label;
@property(Sprite)
private spriteAvatr!:Sprite;
@property(Label)
private lableNickName!:Label;
@property(Label)
private labelVip!:Label;
@property(Label)
private labelScore!:Label;
@property(Sprite)
private spriteLevel1!:Sprite;
@property(Sprite)
private spriteLevel2!:Sprite;
@property(Sprite)
private spriteLevel3!:Sprite;
public setData(data: any) {
const itemData = data as RankItemData;
this.lableNickName.string = itemData.nickName;
this.labelVip.string = "VIP " + String(itemData.vipLevel);
this.labelScore.string = String(itemData.score);
...
}
}
step 10、ListView.ts 源码
import { _decorator,Component,Prefab,NodePool,ScrollView,Node,instantiate,UITransform, Vec3,sys} from "cc";
const { ccclass, property } = _decorator;
@ccclass
export class ListView extends Component {
@property(Prefab)
protected itemTemplate: Prefab = null;
/**
* 滚动视图
*/
@property(ScrollView)
protected scrollView:ScrollView = null;
/**
* 用来约定item 之间的间距
*/
@property
protected spacing: number = 1;
/**
* 用来约定超过可见区域的额外显示项数,可以调整滚动时的平滑性.
* 比可见元素多缓存3个, 缓存越多,快速滑动越流畅,但同时初始化越慢.
*/
@property
protected spawnCount: number = 2;
/**
* 设置ScrollView组件的滚动方向,即可自动适配 竖向/横向滚动.
*/
protected horizontal: boolean = false;
protected content: Node = null;
protected adapter: AbsAdapter = null;
protected readonly _items: NodePool = new NodePool();
// 记录当前填充在树上的索引. 用来快速查找哪些位置缺少item了.
protected readonly _filledIds: { [key: number]: number } = {};
// 初始时即计算item的高度.因为布局时要用到.
protected _itemHeight: number = 1;
protected _itemWidth: number = 1;
protected _itemsVisible: number = 1;
protected lastStartIndex: number = -1;
protected scrollTopNotifyed: boolean = false;
protected scrollBottomNotifyed: boolean = false;
protected pullDownCallback: () => void = null;
protected pullUpCallback: () => void = null;
private initialize:boolean = false;
public onLoad() {
this.init()
}
public start(): void {
}
public init() {
if(!this.initialize) {
this.initView();
this.addEvent();
this.initialize = true;
}
}
private initView(){
if (this.scrollView) {
this.content = this.scrollView.content;
this.horizontal = this.scrollView.horizontal;
const parentTransform = this.content.getParent().getComponent(UITransform);
if (this.horizontal) {
this.scrollView.vertical = false
this.content.getComponent(UITransform).anchorX = 0;
this.content.getComponent(UITransform).anchorY = parentTransform.anchorY;
this.content.position = new Vec3(0-parentTransform.width *parentTransform.anchorX,0,0);
} else {
this.scrollView.vertical = true;
this.content.getComponent(UITransform).anchorX = parentTransform.anchorX;
this.content.getComponent(UITransform).anchorY = 1;
this.content.position = new Vec3(0, parentTransform.height * parentTransform.anchorY,0);
}
}
let itemOne = this._items.get() || instantiate(this.itemTemplate);
this._items.put(itemOne);
this._itemHeight = itemOne.getComponent(UITransform).height || 10;
this._itemWidth = itemOne.getComponent(UITransform).width || 10;
if (this.horizontal) {
this._itemsVisible = Math.ceil(this.content.getParent().getComponent(UITransform).width / this._itemWidth);
} else {
this._itemsVisible = Math.ceil(this.content.getParent().getComponent(UITransform).height / this._itemHeight);
}
}
public async setAdapter(adapter: AbsAdapter) {
if (this.adapter === adapter) {
this.notifyUpdate();
return;
}
this.adapter = adapter;
if (this.adapter == null) {
console.error("adapter 为空.")
return
}
if (this.itemTemplate == null) {
console.error("Listview 未设置待显示的Item模板.");
return;
}
this.notifyUpdate();
}
public getItemIndex(height: number): number {
return Math.floor(Math.abs(height / ((this._itemHeight + this.spacing))));
}
public getPositionInView(item:Node) {
let worldPos = item.getParent().getComponent(UITransform).convertToWorldSpaceAR(item.position);
let viewPos = this.scrollView.node.getComponent(UITransform).convertToNodeSpaceAR(worldPos);
return viewPos;
}
// 数据变更了需要进行更新UI显示, 可只更新某一条.
public notifyUpdate(updateIndex?: number[]) {
if (this.adapter == null) {
console.log("notifyUpdate","this.adapter is null");
return;
}
if(this.content ==null){
console.log("notifyUpdate","this.content is null");
return;
}
if (updateIndex && updateIndex.length > 0) {
updateIndex.forEach(i => {
if (this._filledIds.hasOwnProperty(i)) {
delete this._filledIds[i];
}
})
} else {
Object.keys(this._filledIds).forEach(key => {
delete this._filledIds[key];
})
}
this.recycleAll();
this.lastStartIndex = -1;
if (this.horizontal) {
this.content.getComponent(UITransform).width = this.adapter.getCount() * (this._itemWidth + this.spacing) + this.spacing;
} else {
this.content.getComponent(UITransform).height = this.adapter.getCount() * (this._itemHeight + this.spacing) + this.spacing; // get total content height
}
this.scrollView.scrollToTop()
}
public scrollToTop(anim: boolean = false) {
this.scrollView.scrollToTop(anim ? 1 : 0);
}
public scrollToBottom(anim: boolean = false) {
this.scrollView.scrollToBottom(anim ? 1 : 0);
}
public scrollToLeft(anim: boolean = false) {
this.scrollView.scrollToLeft(anim ? 1 : 0);
}
public scrollToRight(anim: boolean = false) {
this.scrollView.scrollToRight(anim ? 1 : 0);
}
// 下拉事件.
public pullDown(callback: () => void, this$: any) {
this.pullDownCallback = callback.bind(this$);
}
// 上拉事件.
public pullUp(callback: () => void, this$: any) {
this.pullUpCallback = callback.bind(this$);
}
protected update(dt) {
const startIndex = this.checkNeedUpdate();
if (startIndex >= 0) {
this.updateView(startIndex);
}
}
// 向某位置添加一个item.
protected _layoutVertical(child: Node, posIndex: number) {
this.content.addChild(child);
// 增加一个tag 属性用来存储child的位置索引.
child["_tag"] = posIndex;
this._filledIds[posIndex] = posIndex;
child.setPosition(0, -child.getComponent(UITransform).height * (0.5 + posIndex) - this.spacing * (posIndex + 1));
}
// 向某位置添加一个item.
protected _layoutHorizontal(child: Node, posIndex: number) {
this.content.addChild(child);
// 增加一个tag 属性用来存储child的位置索引.
child["_tag"] = posIndex;
this._filledIds[posIndex] = posIndex;
child.setPosition(child.getComponent(UITransform).width * (child.getComponent(UITransform).anchorX + posIndex) + this.spacing * posIndex, 0);
}
// 获取可回收item
protected getRecycleItems(beginIndex: number, endIndex: number): Node[] {
const children = this.content.children;
const recycles = []
children.forEach(item => {
if (item["_tag"] < beginIndex || item["_tag"] > endIndex) {
recycles.push(item);
delete this._filledIds[item["_tag"]];
}
})
return recycles;
}
protected recycleAll() {
const children = this.content.children;
if(children==undefined || children==null) {
return;
}
this.content.removeAllChildren();
children.forEach(item => {
this._items.put(item);
})
}
// 填充View.
protected updateView(startIndex) {
let itemStartIndex = startIndex;
// 比实际元素多3个.
let itemEndIndex = itemStartIndex + this._itemsVisible + (this.spawnCount || 2);
const totalCount = this.adapter.getCount();
if (itemStartIndex >= totalCount) {
return;
}
if (itemEndIndex > totalCount) {
itemEndIndex = totalCount;
if (itemStartIndex > 0 && (!this.scrollBottomNotifyed)) {
this.notifyScrollToBottom()
this.scrollBottomNotifyed = true;
}
} else {
this.scrollBottomNotifyed = false;
}
// 回收需要回收的元素位置.向上少收一个.向下少收2个.
const recyles = this.getRecycleItems(itemStartIndex - (this.spawnCount || 2), itemEndIndex);
recyles.forEach(item => {
this._items.put(item);
})
// 查找需要更新的元素位置.
const updates = this.findUpdateIndex(itemStartIndex, itemEndIndex)
// 更新位置.
for (let index of updates) {
let child = this.adapter._getView(this._items.get() || instantiate(this.itemTemplate), index);
this.horizontal ?
this._layoutHorizontal(child, index) :
this._layoutVertical(child, index);
}
}
// 检测是否需要更新UI.
protected checkNeedUpdate(): number {
if (this.adapter == null) {
return -1;
}
let scroll = this.horizontal ?
(-this.content.position.x - this.content.getParent().getComponent(UITransform).width * this.content.getParent().getComponent(UITransform).anchorX)
: (this.content.position.y - this.content.getParent().getComponent(UITransform).height * this.content.getParent().getComponent(UITransform).anchorY);
let itemStartIndex = Math.floor(scroll / ((this.horizontal ? this._itemWidth : this._itemHeight) + this.spacing));
if (itemStartIndex < 0 && !this.scrollTopNotifyed) {
this.notifyScrollToTop();
this.scrollTopNotifyed = true;
return itemStartIndex;
}
// 防止重复触发topNotify.仅当首item不可见后才能再次触发
if (itemStartIndex > 0) {
this.scrollTopNotifyed = false;
}
if (this.lastStartIndex != itemStartIndex) {
this.lastStartIndex = itemStartIndex;
return itemStartIndex;
}
return -1;
}
// 查找需要补充的元素索引.
protected findUpdateIndex(itemStartIndex: number, itemEndIndex: number): number[] {
const d = [];
for (let i = itemStartIndex; i < itemEndIndex; i++) {
if (this._filledIds.hasOwnProperty(i)) {
continue;
}
d.push(i);
}
return d;
}
protected notifyScrollToTop() {
if (!this.adapter || this.adapter.getCount() <= 0) {
return;
}
if (this.pullDownCallback) {
this.pullDownCallback();
}
}
protected notifyScrollToBottom() {
if (!this.adapter || this.adapter.getCount() <= 0) {
return;
}
if (this.pullUpCallback) {
this.pullUpCallback();
}
}
protected addEvent() {
this.content.on(this.isMobile() ? Node.EventType.TOUCH_END : Node.EventType.MOUSE_UP, () => {
this.scrollTopNotifyed = false;
this.scrollBottomNotifyed = false;
}, this)
this.content.on(this.isMobile() ? Node.EventType.TOUCH_CANCEL : Node.EventType.MOUSE_LEAVE, () => {
this.scrollTopNotifyed = false;
this.scrollBottomNotifyed = false;
}, this);
}
protected isMobile(): boolean {
return (sys.isMobile)
}
}
// 数据绑定的辅助适配器
export abstract class AbsAdapter {
private dataSet: any[] = [];
public setDataSet(data: any[]) {
this.dataSet = data;
}
public getCount(): number {
return this.dataSet.length;
}
public getItem(posIndex: number): any {
return this.dataSet[posIndex];
}
public _getView(item: Node, posIndex: number): Node {
this.updateView(item, posIndex);
return item;
}
public abstract updateView(item: Node, posIndex: number);
}