Texture类继承自Object是作为一个Texture2D与Texture3D的基类存在的,一般也并不直接使用它,且其本身也并没有对纹理数据的管理,只有一个,就是获取纹理的id
using System;
using System.Runtime.CompilerServices;
namespace UnityEngine
{
public class Texture : Object
{
public static extern int masterTextureLimit
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public static extern AnisotropicFiltering anisotropicFiltering
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public virtual int width
{
get
{
return Texture.Internal_GetWidth(this);
}
set
{
throw new Exception("not implemented");
}
}
public virtual int height
{
get
{
return Texture.Internal_GetHeight(this);
}
set
{
throw new Exception("not implemented");
}
}
public extern FilterMode filterMode
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public extern int anisoLevel
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public extern TextureWrapMode wrapMode
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public extern float mipMapBias
{
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
public Vector2 texelSize
{
get
{
Vector2 result;
Texture.Internal_GetTexelSize(this,out result);
return result;
}
}
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern void SetGlobalAnisotropicFilteringLimits(int forcedMin,int globalMax);
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern int Internal_GetWidth(Texture mono);
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern int Internal_GetHeight(Texture mono);
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_GetTexelSize(Texture tex,out Vector2 output);
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public extern IntPtr GetNativeTexturePtr(); //读取本地文件生成的Texture获取指针,可以为Texture2d的创建提供数据
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public extern int GetNativeTextureID();
}
}