虚幻4 SCOPE_CYCLE_COUNTER

QUICK_SCOPE_CYCLE_COUNTER(STAT_FForwardShadingSceneRenderer_Render);

展开:

第一步:

#define QUICK_SCOPE_CYCLE_COUNTER(Stat) \
	SCOPE_CYCLE_COUNTER_GUARD \
	DECLARE_SCOPE_CYCLE_COUNTER(TEXT(#Stat),Stat,STATGROUP_Quick)


	SCOPE_CYCLE_COUNTER_GUARD \
	DECLARE_SCOPE_CYCLE_COUNTER(TEXT(#Stat),Stat,STATGROUP_Quick)


	{const char* ReadTheText = "SCOPE_CYCLE_COUNTER can't be used in the global scope.";}
	DECLARE_SCOPE_CYCLE_COUNTER("STAT_FForwardShadingSceneRenderer_Render",STAT_FForwardShadingSceneRenderer_Render,STATGROUP_Quick)


#define DECLARE_SCOPE_CYCLE_COUNTER(CounterName,Stat,GroupId) \
	SCOPE_CYCLE_COUNTER_GUARD \
	DECLARE_STAT(CounterName,Stat,GroupId,EStatDataType::ST_int64, true, true, FPlatformMemory::MCR_Invalid); \
	static DEFINE_STAT(Stat) \
	FScopeCycleCounter CycleCount_##Stat(GET_STATID(Stat));




第二步:
{const char* ReadTheText = "SCOPE_CYCLE_COUNTER can't be used in the global scope.";}
{const char* ReadTheText = "SCOPE_CYCLE_COUNTER can't be used in the global scope.";}
DECLARE_STAT("STAT_FForwardShadingSceneRenderer_Render",STAT_FForwardShadingSceneRenderer_Render,STATGROUP_Quick,EStatDataType::ST_int64, true, true, FPlatformMemory::MCR_Invalid); \
static DEFINE_STAT(STAT_FForwardShadingSceneRenderer_Render) \
FScopeCycleCounter CycleCount_STAT_FForwardShadingSceneRenderer_R
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