原文
The Awake function is called on all objects in the Scene before any object’s Start function is called. This fact is useful in cases where object A’s initialisation code needs to rely on object B’s already being initialised; B’s initialisation should be done in Awake, while A’s should be done in Start.
https://docs.unity3d.com/ScriptReference/MonoBehaviour.html
解说
Start() will be called after All awake() be called
Awake() 会用于all object in scene. 并早于任何一个Start().
但是若Enable = false,那么Start()并不会跑。
原文2
Each GameObject’s Awake is called in a random order between objects. Because of this, you should use Awake to set up references between scripts, and use Start to pass any information back and forth.
解说
由于Awake()乱序启动,所以建议Awake()中的编写应只传引用。