using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 围绕挂载脚本的物体,按照角度围绕一圈
/// </summary>
public class Round
{
/// <summary>
/// 围绕物体的圆范围边界生成物体坐标,返回数组
/// </summary>
/// <param name="count">生成数量</param>
/// <param name="fRadius">生成范围</param>
/// <param name="angle">生成角度</param>
public List<GameObject> CreatCircle(int count, float fRadius, float angle)
{
List<GameObject> cardPos = new List<GameObject>();
for (int i = 0; i < count; i++)
{
GameObject go = new GameObject();
float x = fRadius * Mathf.Sin((angle * i) * (Mathf.PI / 180f));
float y = fRadius * Mathf.Cos((angle * i) * (Mathf.PI / 180f));
go.transform.localPosition = new Vector3(x, y, 0);
go.transform.localEulerAngles = new Vector3(0, 0, Mathf.Abs(angle * i - 360));
cardPos.Add(go);
}
return cardPos;
}
}