using System;
namespace curious
{
enum E{
a,b,c
}
struct S{
//public static int x,y,z;
public int x,y,z;
}
//static const int x=1;
class A{
public int x;
public enum B
{
i,j,k
}
public static void f(){
Console.WriteLine ("A");
}
//public A a;
}
class B:A{
public void f(int i){
Console.WriteLine ("B");
}
}
class MainClass
{
public static void Main (string[] args)
{
A a = new A ();
//Console.WriteLine ((int)E.b);
//Console.WriteLine (x);
//S s;
//s.x = 1;
//Console.WriteLine (s.y);
/*int y = 2;
int x;
x=y+1;
Console.WriteLine (x);*/
Console.WriteLine ((int )A.B.i);
}
}
}