//试验自定义shader,创建一个平面,可在上面贴图
Ogre::Plane plane(Ogre::Vector3::UNIT_X, 300);
Ogre::MeshManager::getSingleton().createPlane(
"plane",Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
plane,500,500,1,1,true,1,1,1,Ogre::Vector3::UNIT_Y);
Ogre::Entity* ent = mSceneMgr->createEntity("PlaneEntity", "plane");
Ogre::SceneNode *pPlaneNode = mSceneMgr->getRootSceneNode()->createChildSceneNode();
pPlaneNode->attachObject(ent);
ent->setMaterialName("Examples/Rockwall", ResourceGroupManager::INTERNAL_RESOURCE_GROUP_NAME); //这里可以显示
pPlaneNode->roll( Rad
Ogre::Plane plane(Ogre::Vector3::UNIT_X, 300);
Ogre::MeshManager::getSingleton().createPlane(
"plane",Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
plane,500,500,1,1,true,1,1,1,Ogre::Vector3::UNIT_Y);
Ogre::Entity* ent = mSceneMgr->createEntity("PlaneEntity", "plane");
Ogre::SceneNode *pPlaneNode = mSceneMgr->getRootSceneNode()->createChildSceneNode();
pPlaneNode->attachObject(ent);
ent->setMaterialName("Examples/Rockwall", ResourceGroupManager::INTERNAL_RESOURCE_GROUP_NAME); //这里可以显示
pPlaneNode->roll( Rad