图像特效之灯光特效

图像特效之灯光特效

关键代码:

int Lighting(IMAGE_TYPE *BMP24_img,int power)
 {
	DWORD width,height,i,j,bfsize;
	WORD  biBitCount;
	T_U8 *dst,*bmp,*img_data;
	int R,G,B,radius,brightness,CenteralX,CenteralY;
	int distance, squareDistance;
    int squareRadius;
	T_U32 line_byte,Imgindex;
	
	
	BITMAPFILEHEADER bf;
	BITMAPINFOHEADER bi;
	
	FILE *Lighting_fp = fopen("linghting.bmp","wb");
	
	if(NULL == Lighting_fp)
	{
		printf("Can't open Comic.bmp\n");
		return -1;
	}
	
	memset(&bf, 0, sizeof(bf));
	memset(&bi, 0, sizeof(bi));
	
	bmp = BMP24_img;
	memcpy(&bf,bmp,14);
	memcpy(&bi,&bmp[14],40);
	
	fwrite(&bf,sizeof(BITMAPFILEHEADER),1,Lighting_fp);
	fwrite(&bi,sizeof(BITMAPINFOHEADER),1,Lighting_fp);
	
	height = bi.biHeight;
	width  = bi.biWidth;
	bfsize = bf.bfSize;
	biBitCount = bi.biBitCount;
	line_byte = WIDTHBYTES(width*bi.biBitCount);
	img_data = bmp+54;
	
	dst = (T_U8 *)malloc(line_byte*height);
	memset(dst,0,line_byte*height);
	memcpy(dst,img_data,line_byte*height);

	CenteralX = width/2;
	CenteralY = height/2;
	radius = (int)sqrt((double)CenteralX*CenteralX+(double)CenteralY*CenteralY);
	squareRadius = radius*radius;

	for (i = 0;i < height;i++)
	{
		for (j = 0; j < width;j++)
		{
			squareDistance = (j-CenteralX)*(j-CenteralX)+(i-CenteralY)*(i-CenteralY);
			if (squareDistance < squareRadius)
			{
				distance = (int)sqrt((double)squareDistance);
				brightness = power*(radius-distance)/radius;
				Imgindex = i*line_byte+3*j;
				
				R = img_data[Imgindex+2]+brightness;
				if (R>255) R = 255;

				G = img_data[Imgindex+1]+brightness;
				if (G>255) G = 255;

				B = img_data[Imgindex]+brightness;
				if (B>255) B = 255;

				dst[Imgindex] = (T_U8)B;
				dst[Imgindex+1] = (T_U8)G;
				dst[Imgindex+2] = (T_U8)R;

			}

		}
	}

	

	fwrite(dst,line_byte*height,1,Lighting_fp);
	fclose(Lighting_fp);
	Lighting_fp = NULL;
	free(dst);
	return 0;
 
 }

图像效果:



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