1.高斯滤波器
高斯滤波器原理类似于均值滤波器。均值滤波器模板的系数都是一样的,而高斯平滑则是需要根据像素与模板中心的距离来定义权重。权重的计算方法采用的是高斯分布,离中间距离越远,权重越小。
2.代码
vtkSmartPointer<vtkImageGaussianSmooth> gaussianSmoothFilter =
vtkSmartPointer<vtkImageGaussianSmooth>::New();
gaussianSmoothFilter->SetInputConnection(reader->GetOutputPort());
gaussianSmoothFilter->SetDimensionality(2);
gaussianSmoothFilter->SetRadiusFactor(5); //设置模板范围
gaussianSmoothFilter->SetStandardDeviation(3);//正态分布/高斯分布标准差
gaussianSmoothFilter->Update();
![#include "Test.h"
#include <vtkAutoInit.h>
VTK_MODULE_INIT(vtkRenderingOpenGL2);
VTK_MODULE_INIT(vtkInteractionStyle);
#include <vtkSmartPointer.h>
#include <vtkJPEGReader.h>
#include <vtkImageCast.h>
#include <vtkImageData.h>
#include <vtkImageGaussianSmooth.h>
#include <vtkImageActor.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkInteractorStyleImage.h>
//#include <vtkImageEllipsoidSource.h>
int main()
{
vtkSmartPointer<vtkJPEGReader> reader =
vtkSmartPointer<vtkJPEGReader>::New();
reader->SetFileName("data/Lena.jpg");
reader->Update();
vtkSmartPointer<vtkImageGaussianSmooth> gaussianSmoothFilter =
vtkSmartPointer<vtkImageGaussianSmooth>::New();
gaussianSmoothFilter->SetInputConnection(reader->GetOutputPort());
gaussianSmoothFilter->SetDimensionality(2);
gaussianSmoothFilter->SetRadiusFactor(5); //设置模板范围
gaussianSmoothFilter->SetStandardDeviation(3);//正态分布/高斯分布标准差
gaussianSmoothFilter->Update();
vtkSmartPointer<vtkImageActor> originalActor =
vtkSmartPointer<vtkImageActor>::New();
originalActor->SetInputData(reader->GetOutput());
vtkSmartPointer<vtkImageActor> smoothedActor =
vtkSmartPointer<vtkImageActor>::New();
smoothedActor->SetInputData(gaussianSmoothFilter->GetOutput());
double originalViewport[4] = { 0.0, 0.0, 0.5, 1.0 };
double smoothedViewport[4] = { 0.5, 0.0, 1.0, 1.0 };
vtkSmartPointer<vtkRenderer> originalRenderer =
vtkSmartPointer<vtkRenderer>::New();
originalRenderer->SetViewport(originalViewport);
originalRenderer->AddActor(originalActor);
originalRenderer->ResetCamera();
originalRenderer->SetBackground(1.0, 0, 0);
vtkSmartPointer<vtkRenderer> gradientMagnitudeRenderer =
vtkSmartPointer<vtkRenderer>::New();
gradientMagnitudeRenderer->SetViewport(smoothedViewport);
gradientMagnitudeRenderer->AddActor(smoothedActor);
gradientMagnitudeRenderer->ResetCamera();
gradientMagnitudeRenderer->SetBackground(1.0, 1.0, 1.0);
vtkSmartPointer<vtkRenderWindow> rw =
vtkSmartPointer<vtkRenderWindow>::New();
rw->AddRenderer(originalRenderer);
rw->AddRenderer(gradientMagnitudeRenderer);
rw->SetSize(640, 320);
rw->SetWindowName("Smooth by Gaussian");
vtkSmartPointer<vtkRenderWindowInteractor> rwi =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
vtkSmartPointer<vtkInteractorStyleImage> style =
vtkSmartPointer<vtkInteractorStyleImage>::New();
rwi->SetInteractorStyle(style);
rwi->SetRenderWindow(rw);
rwi->Initialize();
rwi->Start();
return 0;
}](https://img-blog.csdnimg.cn/dc5a6d1ad24948a381df1499e413e6db.png)
3.运行截图
vtkImageGaussianSmooth类默认是执行三维高斯滤波;
SetDimensionality()根据需要设置相应的维数
SetRadiusFactor()用于设置高斯模板的大小,当超出该模板的范围时,系数为0
SetStandardDeviation()用于设置高斯分布函数的标准差。