VTK:图形基本操作进阶——多分辨率策略(模型细化的三种方法)

1.模型细化

在这里插入图片描述
上图是网格细化的三种类,分别是:vtkLinearSubdivisionFilter、vtkLoopsubdivisionFilter、vtkButterflySubdivisionFilter。这三个类都继承自vtkInterpolatingSubdivisionFilter。
vtkInterpolatingSunvisionFilter内部提供了SetNumberOfSubvisions()函数来设置细化的次数,其中每次细化后模型的三角面片的个数将是细化前的四倍。因此,在对网格模型进行n次细化后,该模型的面片个数将是原始模型面片数目的4*n倍。

1.1 vtkLinearSubdivisionFilter
该类实现了一种线性细分算法,每次细分将每个三角形面片生成四个新的面片,该算法比较简单,速度快,但是细分后不能产生光滑的模型。
1.2 vtkLoopSubdivisionFilter
该类实现的是Loop细分算法,每次细分会将一个三角面片生成4个三角面片,该方法可以生成光滑的连续曲面,应用比较广泛。
1.3 vtkButterflySubdivisionFilter:该类实现了蝶形细分算法

2.模型细化实验

红色视窗为原始三角网格模型,绿色视窗采用了线性细分算法;蓝色视窗采用Loop细分算法;黑色视窗采用了Butterfly细分算法。从下面结果上看,我们可以看出:线性细分效果似乎没有起到多大作用??!Loop细分结果得到了很光滑的曲面,Butterfly细分在细节部分处理的并不很理想。在这里插入图片描述

#include <vtkAutoInit.h>
VTK_MODULE_INIT(vtkRenderingOpenGL2);
VTK_MODULE_INIT(vtkRenderingFreeType);
VTK_MODULE_INIT(vtkInteractionStyle);

#include <vtkSmartPointer.h>
#include <vtkPolyDataReader.h>
#include <vtkPolyData.h>
#include <vtkLinearSubdivisionFilter.h>
#include <vtkLoopSubdivisionFilter.h>
#include <vtkButterflySubdivisionFilter.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkCamera.h>
#include <vtkRenderWindowInteractor.h>

int main()
{
	//读数据
	vtkSmartPointer<vtkPolyDataReader> reader =
		vtkSmartPointer<vtkPolyDataReader>::New();
	reader->SetFileName("data/fran_cut.vtk");
	reader->Update();

	vtkSmartPointer<vtkPolyData> orig = reader->GetOutput();
	std::cout << "original" << "-----------------------------" << std::endl;
	std::cout << "模型点数为: " << orig->GetNumberOfPoints() << std::endl;
	std::cout << "模型面数为: " << orig->GetNumberOfPolys() << std::endl;

	//线性网格细分滤波器
	vtkSmartPointer<vtkLinearSubdivisionFilter> linear =
		vtkSmartPointer<vtkLinearSubdivisionFilter>::New();
	linear->SetInputData(orig);
	linear->SetNumberOfSubdivisions(4);//细化的次数 四的倍数 16
	linear->Update();

	vtkSmartPointer<vtkPolyData> linearInfo = linear->GetOutput();
	std::cout << "linear" << "-----------------------" << std::endl;
	std::cout << "模型点数为: " << linearInfo->GetNumberOfPoints() << std::endl;
	std::cout << "模型面数为: " << linearInfo->GetNumberOfPolys() << std::endl;

	//Loop网格细分滤波器
	vtkSmartPointer<vtkLoopSubdivisionFilter> loop =
		vtkSmartPointer<vtkLoopSubdivisionFilter>::New();
	loop->SetInputData(orig);
	loop->SetNumberOfSubdivisions(4);
	loop->Update();

	vtkSmartPointer<vtkPolyData> loopInfo = loop->GetOutput();
	std::cout << "loop" << "-----------------------" << std::endl;
	std::cout << "模型点数为: " << loopInfo->GetNumberOfPoints() << std::endl;
	std::cout << "模型面数为: " << loopInfo->GetNumberOfPolys() << std::endl;

	//butterfly网格细分滤波器
	vtkSmartPointer<vtkButterflySubdivisionFilter> butterfly =
		vtkSmartPointer<vtkButterflySubdivisionFilter>::New();
	butterfly->SetInputData(orig);
	butterfly->SetNumberOfSubdivisions(4);
	butterfly->Update();

	vtkSmartPointer<vtkPolyData> butterflyInfo = butterfly->GetOutput();
	std::cout << "butterfly" << "-----------------------" << std::endl;
	std::cout << "模型点数为: " << butterflyInfo->GetNumberOfPoints() << std::endl;
	std::cout << "模型面数为: " << butterflyInfo->GetNumberOfPolys() << std::endl;

	vtkSmartPointer<vtkPolyDataMapper> origMapper =
		vtkSmartPointer<vtkPolyDataMapper>::New();
	origMapper->SetInputData(orig);
	vtkSmartPointer<vtkActor> origActor =
		vtkSmartPointer<vtkActor>::New();
	origActor->SetMapper(origMapper);

	vtkSmartPointer<vtkPolyDataMapper> linearMapper =
		vtkSmartPointer<vtkPolyDataMapper>::New();
	linearMapper->SetInputData(linear->GetOutput());
	vtkSmartPointer<vtkActor> linearActor =
		vtkSmartPointer<vtkActor>::New();
	linearActor->SetMapper(linearMapper);

	vtkSmartPointer<vtkPolyDataMapper> loopMapper =
		vtkSmartPointer<vtkPolyDataMapper>::New();
	loopMapper->SetInputData(loop->GetOutput());
	vtkSmartPointer<vtkActor> loopActor =
		vtkSmartPointer<vtkActor>::New();
	loopActor->SetMapper(loopMapper);

	vtkSmartPointer<vtkPolyDataMapper> butterflyMapper =
		vtkSmartPointer<vtkPolyDataMapper>::New();
	butterflyMapper->SetInputData(butterfly->GetOutput());
	vtkSmartPointer<vtkActor> butterflyActor =
		vtkSmartPointer<vtkActor>::New();
	butterflyActor->SetMapper(butterflyMapper);
	//
	double ltView[4] = { 0, 0, 0.5, 0.5 };
	double rtView[4] = { 0.5, 0, 1, 0.5 };
	double lbView[4] = { 0, 0.5, 0.5, 1 };
	double rbView[4] = { 0.5, 0.5, 1, 1 };

	vtkSmartPointer<vtkRenderer> origRender =
		vtkSmartPointer<vtkRenderer>::New();
	origRender->SetViewport(ltView);
	origRender->AddActor(origActor);
	origRender->SetBackground(1, 0, 0);

	vtkSmartPointer<vtkRenderer> linearRender =
		vtkSmartPointer<vtkRenderer>::New();
	linearRender->SetViewport(rtView);
	linearRender->AddActor(linearActor);
	linearRender->SetBackground(0, 1, 0);

	vtkSmartPointer<vtkRenderer> loopRender =
		vtkSmartPointer<vtkRenderer>::New();
	loopRender->SetViewport(lbView);
	loopRender->AddActor(loopActor);
	loopRender->SetBackground(0, 0, 1);

	vtkSmartPointer<vtkRenderer> butterflyRender =
		vtkSmartPointer<vtkRenderer>::New();
	butterflyRender->SetViewport(rbView);
	butterflyRender->AddActor(butterflyActor);
	butterflyRender->SetBackground(0, 0, 0);
	//
	vtkSmartPointer<vtkRenderWindow> rw =
		vtkSmartPointer<vtkRenderWindow>::New();
	rw->AddRenderer(origRender);
	rw->AddRenderer(linearRender);
	rw->AddRenderer(loopRender);
	rw->AddRenderer(butterflyRender);
	rw->SetSize(640, 640);
	rw->SetWindowName("PolyData Subdivision");

	origRender->GetActiveCamera()->SetPosition(0, -1, 0);
	origRender->GetActiveCamera()->SetFocalPoint(0, 0, 0);
	origRender->GetActiveCamera()->SetViewUp(0, 0, 1);
	origRender->GetActiveCamera()->Azimuth(30);
	origRender->GetActiveCamera()->Elevation(30);
	origRender->ResetCamera();//刷新照相机  
	linearRender->SetActiveCamera(origRender->GetActiveCamera());
	loopRender->SetActiveCamera(origRender->GetActiveCamera());
	butterflyRender->SetActiveCamera(origRender->GetActiveCamera());

	vtkSmartPointer<vtkRenderWindowInteractor> rwi =
		vtkSmartPointer<vtkRenderWindowInteractor>::New();
	rwi->SetRenderWindow(rw);
	rwi->Start();
	rw->Render();

	return 0;
}

注意事项 :
所有模型细化算子仅对三角网格数据有效,因此在处理多边形数据时,需要通过VTKTriangleFilter将多边形网格转换为三角网格才能处理。

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